Zobrazeno 1 - 10
of 914
pro vyhledávání: '"authoring tool"'
Autor:
Amogh Mannekote, Adam Davies, Juan D. Pinto, Shan Zhang, Daniel Olds, Noah L. Schroeder, Blair Lehman, Diego Zapata-Rivera, ChengXiang Zhai
Publikováno v:
Frontiers in Artificial Intelligence, Vol 7 (2024)
In recent years, large language models (LLMs) have seen rapid advancement and adoption, and are increasingly being used in educational contexts. In this perspective article, we explore the open challenge of leveraging LLMs to create personalized lear
Externí odkaz:
https://doaj.org/article/845f1696a4e5453eab1869f203b9aec4
Publikováno v:
IEEE Access, Vol 12, Pp 85773-85782 (2024)
Virtual reality (VR) for training helps minimize risks and costs by allowing more frequent and varied use of experiential training experiences, leading to active and improved learning. However, creating VR training experiences is costly and time-cons
Externí odkaz:
https://doaj.org/article/a0f4b1dcdc3046838bd6fccf0cbedb05
Publikováno v:
Virtual Reality & Intelligent Hardware, Vol 5, Iss 6, Pp 565-577 (2023)
In modern society, digital signage installed in many large-scale facilities supports our daily life. However, with a limited screen size, it is difficult to provide different types of information for many viewers at varying distances from the screen
Externí odkaz:
https://doaj.org/article/546fdf4c5e834d34aa2e3cb91d6bfb9c
Publikováno v:
Graphical Models, Vol 131, Iss , Pp 101212- (2024)
Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for security appl
Externí odkaz:
https://doaj.org/article/8467ee3ab8684668aa174b0df680020d
Publikováno v:
International Journal of Serious Games, Vol 9, Iss 4 (2022)
Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide inter
Externí odkaz:
https://doaj.org/article/9428fd8846bd4d84aaf0f85f76adec09
Publikováno v:
Applied Sciences, Vol 13, Iss 17, p 9709 (2023)
Datamation is designed to animate an analysis pipeline step by step, serving as an intuitive and efficient method for interpreting data analysis outcomes and facilitating easy sharing with others. However, the creation of a datamation is a difficult
Externí odkaz:
https://doaj.org/article/69748f9f60ac4985bd7df21b25ccc9a5
Publikováno v:
ISPRS International Journal of Geo-Information, Vol 12, Iss 2, p 61 (2023)
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to desig
Externí odkaz:
https://doaj.org/article/51ebed954050479e9da72f8309cc9d4c
Publikováno v:
Applied Computer Systems, Vol 25, Iss 2, Pp 134-144 (2020)
Nowadays, interoperability of learning management systems is still not very high. The authoring tools can help transfer e-learning content between different learning management systems. However, in this context, they should be able to produce learnin
Externí odkaz:
https://doaj.org/article/0137ccea843e42f394b3d643fdffcdb0
Autor:
Brewer, Judy, author, Abou-Zahra, Shadi, author
Publikováno v:
Accessible Technology and the Developing World, 2021.
Externí odkaz:
https://doi.org/10.1093/oso/9780198846413.003.0007
Publikováno v:
Engineering Proceedings, Vol 27, Iss 1, p 50 (2022)
Recently, integrating Internet-of-Things (IoT) for an interactive learning has become a topic of interest. For cultural inclusion, young individuals need to be more aware of the culturally diverse community and embrace it. However, this is not possib
Externí odkaz:
https://doaj.org/article/7a8b2e7b60a34c1faf9f68009755ad99