Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Zuofu Cheng"'
Autor:
Gladys K. Andino, Joel C. Adams, Dong San Choi, Jens Mache, Maria Pantoja, Michael Witt, Anne C. Elster, William S. Monroe, Ujjal Kumar Bhowmik, Brian Smith, Raphael B. Yehezkael, Mark C. Wissink, Yuting Chen, Hang Liu, Benjamin H. Glick, Trilce Estrada, Zuofu Cheng, Chris Lupo, Ravi P. N. Tripathi, Pete E. Pascuzzi, Mark Daniel Ward, Debzani Deb, Chunhua Liao
Publikováno v:
EduHPC@SC
Lightning talks of EduHPC are a venue where HPC educators discuss work in progress. In this paper we summarize nine diverse lightning talks, divided in three categories: 1) Training initiatives, describing training programs or degree enhancements car
Publikováno v:
Engineering with Computers. 33:717-726
We describe a parallel algorithmic framework for optimizing the shape of elements in a simplicial volume mesh. Using fine-grained parallelism and asymmetric multiprocessing on multi-core CPU and modern graphics processing unit hardware simultaneously
Autor:
Xiaofan Zhang, Anand Ramachandran, Chuanhao Zhuge, Di He, Wei Zuo, Zuofu Cheng, Kyle Rupnow, Deming Chen
Publikováno v:
2017 IEEE/ACM International Conference on Computer-Aided Design (ICCAD).
Autor:
Xiaofan Zhang, Xinheng Liu, Peng Ouyang, Anand Ramachandran, Deming Chen, Shibin Tang, Kyle Rupnow, Zuofu Cheng, Chuanhao Zhuge
Publikováno v:
FPL
FPGA is a promising candidate for the acceleration of Deep Neural Networks (DNN) with improved latency and energy consumption compared to CPU and GPU-based implementations. DNNs use sequences of layers of regular computation that are well suited for
Publikováno v:
INTERSPEECH
Autor:
Zuofu Cheng, Lippold Haken
Publikováno v:
The Journal of the Acoustical Society of America. 129:2391-2391
OpenCL presents an industry standard interface to accelerate computationally expensive algorithms on consumer grade graphics hardware. Presented is a system in which raytracing for room acoustic simulation is accelerated with OpenCL. The system is pr
Autor:
Zuofu Cheng, Lippold Haken
Publikováno v:
The Journal of the Acoustical Society of America. 128:2410-2410
Presented is a software system for real‐time simulation of acoustic spaces on consumer graphics technology. This is an API that uses modern graphics processing units (GPUs) to derive the high‐order reflected and transmitted paths to a stereo list