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pro vyhledávání: '"Zubin Choudhary"'
Publikováno v:
ACM Transactions on Applied Perception. 20:1-31
Extended reality (XR) technologies, such as virtual reality (VR) and augmented reality (AR), provide users, their avatars, and embodied agents a shared platform to collaborate in a spatial context. Although traditional face-to-face communication is l
Autor:
Zubin Choudhary, Nahal Norouzi, Austin Erickson, Ryan Schubert, Gerd Bruder, Gregory F. Welch
Publikováno v:
2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
Publikováno v:
INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION.
Autor:
Zubin Choudhary, Nahal Norouzi, Greg Welch, Gerd Bruder, Matt Gottsacker, Courtney J Harris, Connor Daniel Flick, Nikolas T Yonkers, Austin Erickson
Publikováno v:
SUI
Smart devices and Internet of Things (IoT) technologies are replacing or being incorporated into traditional devices at a growing pace. The use of digital interfaces to interact with these devices has become a common occurrence in homes, work spaces,
Publikováno v:
SUI
With recent advances in augmented reality (AR) and computer vision it has become possible to magnify objects in real time in a user’s field of view. AR object magnification can have different purposes, such as enhancing human visual capabilities wi
Autor:
Zubin Choudhary
Publikováno v:
ISMAR Adjunct
Existing literature in the field of extended reality has demonstrated that visual/auditory manipulations can change a person’s perception and behavior. For example, a mismatch between the physical self and the virtual self can have psychological an
Autor:
Matthew Gottsacker, Zubin Choudhary, Kangsoo Kim, Gregory F. Welch, Jeanine K. Stefanucci, Gerd Bruder, Ryan Schubert
Publikováno v:
VR
Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments users tend to systematically mis-estimate distances. This has implications for Social VR, wher
Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality
Publikováno v:
VR
Virtual reality (VR) technologies provide a shared platform for collaboration among users in a spatial context. To enhance the quality of social signals during interaction between users, researchers and practitioners started augmenting users’ inter