Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Zhong‑Xin Feng"'
Publikováno v:
Zhongguo shi yan xue ye xue za zhi. 28(6)
To explore the effect of soluble CD40 ligand (sCD40L) on the proliferation, apoptosis, and cell cycle of human non-Hodgkin lymphoma (NHL) cells, and analyze its possible mechanism.NHL CA46 cell and Raji cell were treated with different concentrations
Publikováno v:
Zhongguo shi yan xue ye xue za zhi. 28(2)
To construct NOD/SCID mouse leukemia model by using THP-1 cells.Eighteen female NOD/SCID mice aged 3 to 4 weeks were randomly divided into control group, model group A and model group B (6 in each group). Before inoculation, each mouse was intraperit
Autor:
Yong‑Lun Wang, Zhong‑Xin Feng, Xiao‑Jun Ge, Jun‑Yao Jiang, Yang Ping Wu, Mei Yong Li, Lan Liu
Publikováno v:
Oncology Letters
The aim of the present study was to ascertain whether nuclear factor (NF)-κB Activator 1 (Act1) was involved in B cell-activating factor (BAFF) regulation in B-cell malignancy. The human B-cell malignancy cell lines Raji, Daudi and BALL-1 were cultu
Publikováno v:
Pathology, research and practice. 216(2)
Background The present study sought to investigate the combined effects of cetuximab and irinotecan on colorectal cancer cells as well as the mechanisms underlying their anti-cancer effects. Material and methods High performance liquid chromatography
Publikováno v:
Oncology Letters
Recent studies have demonstrated that the overexpression of H19 may contribute towards development of tumorigenesis in various types of cancer. To investigate the role of H19 in the development of non-small cell lung cancer (NSCLC), 76 NSCLC tissues
Publikováno v:
CAD/Graphics
An efficient method for simulating cartoon style rain in 3D environment is proposed here. By taking advantage of the parallelism and programmability of GPUs (graphic processing units), real-time interaction can be achieved. Splashing of raindrop is s
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783540329695
CSCWD (Selected papers)
CSCWD (Selected papers)
An efficient method for rain simulation in 3D environment is proposed in this paper. By taking advantage of the parallelism and programmability of GPUs (Graphic Processing Units), real-time interaction can be achieved. Splashing of raindrop is simula
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::56a8d38b5c3a86a1f35e827085d4c1b1
https://doi.org/10.1007/11686699_63
https://doi.org/10.1007/11686699_63
Publikováno v:
CSCWD (2)
We present an efficient method for simulation of raining phenomenon in real time by taking advantage of the parallelism and programmability of GPU (graphic processing unit). Our implementation of the method is based on particle systems and collision
Publikováno v:
Ninth International Conference on Computer Aided Design & Computer Graphics (CAD-CG'05); 2005, p6-6, 1p
Publikováno v:
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005; 2005, p734-734, 1p