Zobrazeno 1 - 10
of 22
pro vyhledávání: '"Zhi-Quan FENG"'
Publikováno v:
ICCDE
The interaction based on virtual hand is the main way of interaction in virtual reality. However, the three-dimensional visual angle of the virtual scene makes the objects in the interactive scene appear near large and far small. The objects near the
Publikováno v:
DEStech Transactions on Computer Science and Engineering.
The combination of Augmented Reality (AR) technology and gesture recognition has become increasingly important in the educational system. In the smart classroom application scenario, the virtual three-dimensional complex model is combined and interac
Publikováno v:
DEStech Transactions on Computer Science and Engineering.
The key to the success of gesture recognition often depends on the extraction and representation of the gesture features. Compared with the traditional gesture recognition methods, the dual-channel convolutional neural network that we constructed in
Publikováno v:
International Journal of Performability Engineering.
Publikováno v:
Applied Mechanics and Materials. :2156-2159
Hand gesture of rotation, scaling and translation is the key problem of gesture recognition. This paper proposes a gesture recognition algorithm based on Hausdorff-like distance template matching of gesture main direction. Firstly, we segment hand ge
Publikováno v:
Applied Mechanics and Materials. :2185-2188
Aiming at making the simulation of human visual attention behavior more truly in computer, starting from analyzing operator’s cognitive model, a gesture tracking algorithm is put forward based on the distribution model of visual attention. To begin
Publikováno v:
Applied Mechanics and Materials. :1847-1850
Gesture has different speed in the process of movement. To reflect the different speed of the user, this paper presents a gesture speed estimation method. Firstly, we use data glove and camera to establish the relation between the variation of gestur
Publikováno v:
Applied Mechanics and Materials. :2944-2947
With the rapid development of motion capture technology, large motion capture databases are established. How to effectively retrieve the motions from huge amounts of motion data has become a hot topic in computer animation. In this paper, we give a s
Publikováno v:
Journal of Software. 24:2101-2116
Publikováno v:
Applied Mechanics and Materials. :230-236
A novel human hand tracking algorithm based on a single-view camera is put forward. First, we remove the deformity gesture before tracking employing hand physical constraint and motion constraint. Second, we get data from digital glove in the process