Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Zhi-Quan Cheng"'
Publikováno v:
Computers & Graphics. 71:88-100
Parametric modeling of 3D body shape is widely used to create realistic human bodies. It furthermore permits robust reconstruction of complete 3D body shapes even from incomplete capture data—traditional scanning techniques result in gaps and missi
Publikováno v:
Computer-Aided Design. 96:31-41
Structured lighting (SL) scanning technology has been successfully applied to reconstruct personalized avatars, providing high-quality geometry for the face and body. However, previous white SL methods have typically been unable to capture and recons
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 22:2000-2011
We present a method for realtime reconstruction of an animating human body, which produces a sequence of deforming meshes representing a given performance captured by a single commodity depth camera. We achieve realtime single-view mesh completion by
Publikováno v:
The Visual Computer. 32:681-691
We present a practical system which can provide\ud a textured full-body avatar within three seconds. It uses sixteen\ud RGB-depth (RGB-D) cameras, ten of which are arranged\ud to capture the body, while six target the important\ud head region. The co
Publikováno v:
Journal of Central South University. 22:2218-2226
A data-driven method was proposed to realistically animate garments on human poses in reduced space. Firstly, a gradient based method was extended to generate motion sequences and garments were simulated on the sequences as our training data. Based o
Publikováno v:
Computer-Aided Design. 58:117-122
We present a lightweight non-parametric method to generate wrinkles for 3D facial modeling and animation. The key lightweight feature of the method is that it can generate plausible wrinkles using a single low-cost Kinect camera and one high quality
Autor:
Huai-Zhen Tian1 thz0102@126.com, Zhi-Quan Cheng1, Ai-Qun Hu1, Bhattacharjee, Avishek2, Qiao-Xia Liu1,3
Publikováno v:
Taiwania. Jun2014, Vol. 59 Issue 2, p193-196. 4p.
Publikováno v:
Journal of Central South University. 21:3828-3836
Breadth-first search (BFS) is an important kernel for graph traversal and has been used by many graph processing applications. Extensive studies have been devoted in boosting the performance of BFS. As the most effective solution, GPU-acceleration ac
Publikováno v:
The Visual Computer. 31:441-454
The current multicomponent volume segmentation and labeling methods are mostly hard to get correct segmentation and labeling results automatically and rely hardly on experts' aids, which make related volume exploration to be time consuming, laborious
Publikováno v:
Journal of Manufacturing Systems. 33:233-240
We present a system for fast capture of personalized 3D avatar using two Kinects. The key feature of the system is that the capturing process can be finished in a moment, or quantitatively 3 s, which is short enough for the person being captured to h