Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Zhengzhe Zhu"'
Autor:
Ana Villanueva, Ziyi Liu, Yoshimasa Kitaguchi, Zhengzhe Zhu, Kylie Peppler, Thomas Redick, Karthik Ramani
Publikováno v:
International Journal of Educational Technology in Higher Education, Vol 18, Iss 1, Pp 1-23 (2021)
Abstract Augmented reality (AR) is a unique, hands-on tool to deliver information. However, its educational value has been mainly demonstrated empirically so far. In this paper, we present a modeling approach to provide users with mastery of a skill,
Externí odkaz:
https://doaj.org/article/99ba076828dd4a6c8e289b926275379b
Autor:
Zhengzhe Zhu, Ziyi Liu, Youyou Zhang, Lijun Zhu, Joey Huang, Ana M Villanueva, Xun Qian, Kylie Peppler, Karthik Ramani
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Ziyi Liu, Zhengzhe Zhu, Enze Jiang, Feichi Huang, Ana M Villanueva, Xun Qian, Tianyi Wang, Karthik Ramani
Publikováno v:
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Ana Villanueva, Zhengzhe Zhu, Ziyi Liu, Feiyang Wang, Subramanian Chidambaram, Karthik Ramani
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 6:1-22
Current times are accelerating new technologies to provide high-quality education for remote collaboration, as well as hands-on learning. This is particularly important in the case of laboratory-based classes, which play an essential role in STEM edu
Autor:
Zhengzhe Zhu, Ziyi Liu, Tianyi Wang, Youyou Zhang, Xun Qian, Pashin Farsak Raja, Ana Villanueva, Karthik Ramani
Publikováno v:
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology.
Publikováno v:
CHI
Distance learning is facing a critical moment finding a balance between high quality education for remote students and engaging them in hands-on learning. This is particularly relevant for project-based classrooms and makerspaces, which typically req
Autor:
Ana M. Villanueva, Hritik Kotak, Rutvik Mehta, Kaiwen Li, Zhengzhe Zhu, Yeliana Torres, Karthik Ramani, Ziyi Liu
Publikováno v:
IDC (Extended Abstracts)
Augmented reality (AR) is a unique hands-on learning tool that can help students in a pervasively misunderstood area of STEM learning, electrical circuitry. AR technology can help with the construction and debugging of circuits, leading to independen
Publikováno v:
CHI
Augmented Reality (AR) has become a valuable tool for education and training processes. Meanwhile, cloud-based technologies can foster collaboration and other interaction modalities to enhance learning. We combine the cloud capabilities with AR techn