Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Zhao Heng Ma"'
Publikováno v:
Educational Technology & Society, Vol 22, Iss 4, Pp 59-76 (2019)
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behavior
Externí odkaz:
https://doaj.org/article/4ff926a4805f40babbee77fe4bc395e1
Publikováno v:
Educational Technology & Society, Vol 21, Iss 4, Pp 129-142 (2018)
In this study, an application (app) called ezTranslate was developed to aid English as foreign language (EFL) learning by assigning lessons that adapt to students’ interests, in order to motivate them to engage concurrently in physical activity in
Externí odkaz:
https://doaj.org/article/060f024a6fc742baaaca91e87f934b8f
Publikováno v:
Journal of Computers in Education. 7:435-462
Many information technology courses frequently use the learning by doing strategy in vocational high schools. Particularly, learning computer application operating skills is essential for students because excellent computer application operating skil
Publikováno v:
Journal of Educational Computing Research. 58:946-977
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accura
Autor:
Timothy K. Shih, Worapot Sommool, Hai-Hui Wang, W. K. T. M. Gunarathne, Zhao Heng Ma, Ankhtuya Ochirbat, Chalothon Chootong
Publikováno v:
Telematics and Informatics. 35:534-550
Young people in high school or college make critical decisions regarding what major to study and which career path to pursue. But, many students enter post-secondary education without a clear idea of their major and future career plans. Discovering s
Publikováno v:
Computer Assisted Language Learning. 29:639-657
Game-based learning activities that facilitate students' listening and speaking skills were designed in this study. To participate in learning activities, students in the control group used traditional methods, while students in the experimental grou
Publikováno v:
ISPACS
Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students' learning motivations and effectiven
Autor:
Wu-Yuin Hwang, Shih, Timothy K., Shih-Ching Yeh, Ke-Chien Chou, Zhao-Heng Ma, Worapot Sommool
Publikováno v:
Educational Technology & Society; Oct2014, Vol. 17 Issue 4, p432-445, 14p
Publikováno v:
2011 Fourth International Conference on Ubi-Media Computing.
Game-based Learning, to date, is an emergent solution to raise the learning motivation by involving the entertainment factors into original learning process. However, experiences revealed that learners paid more emphasis on the game-playing than on t
Publikováno v:
2011 4th International Conference on Ubi-Media Computing (U-Media); 2011, p209-212, 4p