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pro vyhledávání: '"Zhang, Daniel W."'
Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel. In this paper, we use a modified Nintendo Entertainment System (NES)
Externí odkaz:
http://arxiv.org/abs/1707.03865
Publikováno v:
ACM International Conference Proceeding Series; 8/14/2017, p1-10, 10p