Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Zedda E."'
Publikováno v:
ALTRUIST 2022-2nd Workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsisTance, pp. 44–54, Florence, Italy, 16/12/2022
One of the goals of Ambient Assisted Living (AAL) solutions is to be able to stimulate the cognitive resources of older adults. An innovative way to address such stimulation is the use of serious games delivered through humanoid robots, as they can p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______9984::ff4b4409e00dc3fb1cd28fa97076fc1e
https://openportal.isti.cnr.it/doc?id=people______::c7c037cc6d2cc85b71020131e3d12f0c
https://openportal.isti.cnr.it/doc?id=people______::c7c037cc6d2cc85b71020131e3d12f0c
Publikováno v:
CHITALY 2023, Torino, 20-22/09/2023
This study aimed to investigate the impact of different personalities in humanoid robots for cognitive training scenarios with older adults with mild cognitive impairment (MCI). In particular, we have designed an application with two opposite persona
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______9984::41ee8ab66f97abe66ebced467976ae10
https://openportal.isti.cnr.it/doc?id=people______::01f9e95a0529bdc70fce0ea14ea63d57
https://openportal.isti.cnr.it/doc?id=people______::01f9e95a0529bdc70fce0ea14ea63d57
Publikováno v:
ALTRUIST 2022-2nd Workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsisTance, pp. 93–99, Florence, Italy, 16/12/2022
Repetitive cognitive training can be seen as tedious by older adults and cause participants to drop out. Humanoid robots can be exploited to reduce boredom and the cognitive burden in playing serious games as part of cognitive training. In this paper
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______9984::923158185e9a04c751d98c42ddca465a
https://openportal.isti.cnr.it/doc?id=people______::361e469effa025f8b2481ded331245b0
https://openportal.isti.cnr.it/doc?id=people______::361e469effa025f8b2481ded331245b0
Publikováno v:
ERCIM news 132 (2023): 28–29.
We present an approach to novel digital cognitive training through serious games able to adapt to personally relevant material from the older adult's life. The games are based on memories associated with the older adult's biography, thus making inter
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______9984::bfb163f8355207510aac30a48e48316e
https://openportal.isti.cnr.it/doc?id=people______::22cb80a3f920849dd7f3543918e1af53
https://openportal.isti.cnr.it/doc?id=people______::22cb80a3f920849dd7f3543918e1af53
Publikováno v:
ERCIM news 130 (2022): 24–25.
Serious games in humanoid robots have an interesting potential to help older adults with cognitive stimulation in non-pharmacological treatments. Additionally, exploiting the multimodal possibilities of the humanoid robots in such a way to provide th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______9984::31faefd1561204de939caeeff7a0a1f5
https://openportal.isti.cnr.it/doc?id=people______::e81508d3d29f847759a3c094088bdf8f
https://openportal.isti.cnr.it/doc?id=people______::e81508d3d29f847759a3c094088bdf8f
Publikováno v:
IUI 2020: Intelligent User Interfaces, pp. 11–13, Cagliari, 17-20/03/2020
info:cnr-pdr/source/autori:Manca M.; Paternò F.; Santoro C.; Zedda E./congresso_nome:IUI 2020: Intelligent User Interfaces/congresso_luogo:Cagliari/congresso_data:17-20%2F03%2F2020/anno:2020/pagina_da:11/pagina_a:13/intervallo_pagine:11–13
info:cnr-pdr/source/autori:Manca M.; Paternò F.; Santoro C.; Zedda E./congresso_nome:IUI 2020: Intelligent User Interfaces/congresso_luogo:Cagliari/congresso_data:17-20%2F03%2F2020/anno:2020/pagina_da:11/pagina_a:13/intervallo_pagine:11–13
Since the number of Mild Cognitive Impairment (MCI) older adults is increasing, it becomes more and more important to provide them with support to avoid the progression of their cognitive decline to dementia. To this regard, interactive serious games
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::f15f8c2b5097e066ebe52c3a3073f372
https://openportal.isti.cnr.it/doc?id=people______::f15f8c2b5097e066ebe52c3a3073f372
https://openportal.isti.cnr.it/doc?id=people______::f15f8c2b5097e066ebe52c3a3073f372
Publikováno v:
ERCIM news (2019): 39–40.
info:cnr-pdr/source/autori:Manca M.; Parvin P.; Paternò F.; Santoro C.; Zedda E./titolo:A Personalisation Platform for Older Adults with Mild Cognitive Impairments/doi:/rivista:ERCIM news/anno:2019/pagina_da:39/pagina_a:40/intervallo_pagine:39–40/volume
info:cnr-pdr/source/autori:Manca M.; Parvin P.; Paternò F.; Santoro C.; Zedda E./titolo:A Personalisation Platform for Older Adults with Mild Cognitive Impairments/doi:/rivista:ERCIM news/anno:2019/pagina_da:39/pagina_a:40/intervallo_pagine:39–40/volume
The AAL PETAL project has developed a platform for personalising remote assistance of older adults with mild cognitive impairments. The platform is targeted at caregivers without programming knowledge in order to help seniors in their daily activitie
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::edfeb0900e30c45dccb841f0015ccf30
https://openportal.isti.cnr.it/doc?id=people______::edfeb0900e30c45dccb841f0015ccf30
https://openportal.isti.cnr.it/doc?id=people______::edfeb0900e30c45dccb841f0015ccf30
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Conference
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.