Zobrazeno 1 - 10
of 235
pro vyhledávání: '"Ze-Nian Li"'
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
In this chapter, we discuss the uses of the term “multimedia” since people may have quite different, even opposing, viewpoints on what this means. This textbook is aimed at computer science or engineering students, and consequently a more applica
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1f18beb61aaf9c9b04cd763bdbbfb549
https://doi.org/10.1007/978-3-030-62124-7_1
https://doi.org/10.1007/978-3-030-62124-7_1
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
In this chapter, color and color spaces are introduced; without excellent color, images and video would look unacceptable. But how is this accomplished in the real world, light bounces off surfaces and the resulting spectrum enter the eye. Retinal se
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a5085fa756e06e2dac8e523c8a0ab8e0
https://doi.org/10.1007/978-3-030-62124-7_4
https://doi.org/10.1007/978-3-030-62124-7_4
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
The video coding standards H.264, H.265, and H.266 were jointly developed by ISO/IEC MPEG and ITU-T VCEG (Video Coding Experts Group). The main objective of H.264 (aka. AVC) and H.265 (aka. HEVC) was to improve the coding efficiency so as to deal wit
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2442de31bc7041e42a2ec6b38add58ad
https://doi.org/10.1007/978-3-030-62124-7_12
https://doi.org/10.1007/978-3-030-62124-7_12
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
Recent years have seen an explosion in the availability of digital images. In this chapter, we examine some current image compression standards and demonstrate how techniques presented in Chaps. 7 and 8 are applied in practice. We first describe how
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::21a9f0184d2940466a6406de4a630e4b
https://doi.org/10.1007/978-3-030-62124-7_9
https://doi.org/10.1007/978-3-030-62124-7_9
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
A video can be viewed as a sequence of images stacked in the temporal dimension. Since the frame rate of the video is often relatively high, the contents of consecutive frames are usually similar. In other words, video has temporal redundancy. All di
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0e12642a4dab5d741402078208112c29
https://doi.org/10.1007/978-3-030-62124-7_10
https://doi.org/10.1007/978-3-030-62124-7_10
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
In this chapter, we consider the set of tools for audio compression applicable to general audio, such as music, as opposed to specifically speech compression developed under the aegis of the Motion Picture Experts Group, MPEG. Surprisingly, this subj
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f178cfa9b1a5a71888494a1e60b31f1e
https://doi.org/10.1007/978-3-030-62124-7_14
https://doi.org/10.1007/978-3-030-62124-7_14
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Social media, a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, allow the creation and exchange of user-generated content. Such popular Web 2.0-based social media sharing services as YouTub
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5ec708612650f20758bd0c772bf9ed17
https://doi.org/10.1007/978-3-030-62124-7_19
https://doi.org/10.1007/978-3-030-62124-7_19
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b6993c76af17c94afd266b75c9175ebb
https://doi.org/10.1007/978-3-030-62124-7_11
https://doi.org/10.1007/978-3-030-62124-7_11
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Texts in Computer Science ISBN: 9783319052892
Texts in Computer Science ISBN: 9783319052892
In this chapter we examine compression algorithms such that recovered input data cannot be exactly reconstructed from compressed version. This termed “loss”. What we have, then, is a tradeoff between efficient compression versus a less accurate v
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::16c5f363e40423e4cb9d32024dab3c80
https://doi.org/10.1007/978-3-030-62124-7_8
https://doi.org/10.1007/978-3-030-62124-7_8
Publikováno v:
Texts in Computer Science ISBN: 9783030621230
Imagine a world in which the physical objects surrounding us could be constructed or destructed on a whim, tinkered and adjusted to fit the demands of the user. Such a world may never exist in the physical domain, but the worlds of augmented reality
Externí odkaz:
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https://doi.org/10.1007/978-3-030-62124-7_20
https://doi.org/10.1007/978-3-030-62124-7_20