Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Zahir Y. Alpaslan"'
Publikováno v:
Optics, Photonics, and Digital Technologies for Imaging Applications V.
Currently under development high fidelity and interactive full parallax light field displays have unique and challenging requirements due to human factors and space constraints imposed on them. A high fidelity light field display with no vergence acc
Publikováno v:
SID Symposium Digest of Technical Papers. 46:371-374
QPI is a new generation of spatial light modulator (SLM) that combines light source and light modulation at the pixel level, thus eliminating the waste in most existing SLMs where light is separately generated and modulated. This paper explains the Q
Publikováno v:
Applications of Digital Image Processing XXXIX.
Ostendo’s Quantum Photonic Imager (QPI) is very small pixel pitch, emissive display with high brightness and low power consumption. We used QPI’s to create a high performance light field display tiles with a very small form factor. Using these li
Publikováno v:
SPIE Proceedings.
We introduce our light field display simulation software that simulates the image observed by a viewer looking at a full parallax light field display. The simulation software uses the display parameters, viewer location and orientation, viewer pupil
Publikováno v:
SPIE Proceedings.
With the recent introduction of Ostendo’s Quantum Photonic Imager (QPI) display technology, a very small pixel pitch, emissive display with high brightness and low power consumption became available. We used QPI’s to create a high performance lig
Full parallax light field displays require high pixel density and huge amounts of data. Compression is a necessary tool used by 3D display systems to cope with the high bandwidth requirements. One of the formats adopted by MPEG for 3D video coding st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3c39a607387df62777e3f3ec3de6a165
Publikováno v:
SPIE Proceedings.
Full-parallax light field displays utilize a large volume of data and demand efficient real-time compression algorithms to be viable. Many compression techniques have been proposed. However, such solutions are impractical in bandwidth, processing or
Publikováno v:
Stereoscopic Displays and Virtual Reality Systems XIII.
We describe a set of experiments that compare 2D CRT, shutter glasses and autostereoscopic displays; measure user preference for different tasks in different displays; measure the effect of previous user experience in the interaction performance for
Publikováno v:
SPIE Proceedings.
In this paper we describe experimental measurements and comparison of human interaction with three different types of stereo computer displays. We compare traditional shutter glasses-based viewing with three-dimensional (3D) autostereoscopic viewing
Publikováno v:
Stereoscopic Displays and Virtual Reality Systems XI.
We describe new techniques for interactive input and manipulation of three-dimensional data using a motion tracking system combined with an auto stereoscopic display. New and intuitive methods of 3D interaction devices and methods are necessary becau