Zobrazeno 1 - 10
of 317
pro vyhledávání: '"Z, Salamon"'
Autor:
Shaad Alaka, Max Lopes Cunha, Jop Vermeer, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra
Publikováno v:
International Journal of Serious Games, Vol 6, Iss 4 (2019)
Working in teams is a common approach to solving problems. However, new teams often suffer from a form of cold start, by which individual members are not yet comfortable expressing their ideas. Previous work has shown that ideation can be stimulated
Externí odkaz:
https://doaj.org/article/23d419ee5314423396cddbcaff884927
Publikováno v:
International Journal of Computer Games Technology, Vol 2019 (2019)
In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, w
Externí odkaz:
https://doaj.org/article/d9d4b587c89b49d7ab556fa1482f6eef
Autor:
András Z. Salamon, Michael Wehar
A classic result of Paul, Pippenger, Szemer\'edi and Trotter states that DTIME(n) is strictly contained in NTIME(n). The natural question then arises: could DTIME(t(n)) be contained in NTIME(n) for some superlinear time-constructible function t(n)? I
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fac7052d8d5bb9a1002c1abb733d9572
http://arxiv.org/abs/2111.02138
http://arxiv.org/abs/2111.02138
Publikováno v:
Computer Graphics Forum. 38:675-683
Publikováno v:
Computer Graphics Forum. 36:1-8
Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a prec
Autor:
Christopher Stone, Nguyen Dang, Patrick Spracklen, András Z. Salamon, Özgür Akgün, Ian Miguel
Publikováno v:
Integration of Constraint Programming, Artificial Intelligence, and Operations Research ISBN: 9783030589417
CPAIOR
CPAIOR
This work is supported by EPSRC grant EP/P015638/1 and used the Cirrus UK National Tier-2 HPC Service at EPCC funded by the University of Edinburgh and EPSRC (EP/P020267/1). We extend automatic instance generation methods to allow cross-paradigm comp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f66d46a3e5f451faf435272684f6065b
https://doi.org/10.1007/978-3-030-58942-4_3
https://doi.org/10.1007/978-3-030-58942-4_3
Autor:
Carlos Ansótegui, Juan Luis Esteban, Nguyen Dang, Josep Suy, Jordi Coll, Ian Miguel, András Z. Salamon, Mateu Villaret, Peter Nightingale, Miquel Bofill
Publikováno v:
UPCommons. Portal del coneixement obert de la UPC
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
Lecture Notes in Computer Science ISBN: 9783030300470
CP
Universitat Politècnica de Catalunya (UPC)
Recercat. Dipósit de la Recerca de Catalunya
instname
Lecture Notes in Computer Science ISBN: 9783030300470
CP
Pseudo-Boolean (PB) constraints often have a critical role in constraint satisfaction and optimisation problems. Encoding PB constraints to SAT has proven to be an efficient approach in many applications, however care must be taken to encode them com
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::3ccc92c3709cc39995c8cfa650d06823
https://hdl.handle.net/2117/170483
https://hdl.handle.net/2117/170483
Autor:
Jop Vermeer, Nestor Z. Salamon, Rafael Bidarra, Max Lopes Cunha, Shaad Alaka, J. Timothy Balint
Publikováno v:
International Journal of Serious Games, 6(4)
International Journal of Serious Games, Vol 6, Iss 4 (2019)
International Journal of Serious Games, Vol 6, Iss 4 (2019)
Working in teams is a common approach to solving problems. However, new teams often suffer from a form of cold start, by which individual members are not yet comfortable expressing their ideas. Previous work has shown that ideation can be stimulated
Autor:
J. Timothy Balint, Nels Numan, Stephan Lukosch, Niels Hoogerwerf, Rafael Bidarra, Tomas Heinsohn Huala, Nestor Z. Salamon, Bernd Kreynen, Ayla Kolster, Jeanique Romeijnders
Publikováno v:
VR
Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Superhuman sports (SHS) is a field where technological augmentations of human abilities and environment are combined to play a new and exciting sport. SHS make use of artificial senses or virtual reality to create a new experience that involves physi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b599f16ea0c7c9f11c4ae715eb47feac
https://doi.org/10.1109/vr.2019.8797806
https://doi.org/10.1109/vr.2019.8797806
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030300470
CP
CP
Funding: UK EPSRC grant EP/P015638/1. Access to good benchmark instances is always desirable when developing new algorithms, new constraint models, or when comparing existing ones. Hand-written instances are of limited utility and are time-consuming
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::91957112fe87ae25568d0a4ac827c0b9
https://hdl.handle.net/10023/18669
https://hdl.handle.net/10023/18669