Zobrazeno 1 - 10
of 4 360
pro vyhledávání: '"Yu GI"'
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Pedelahore-Gassiot, Valérian
Dans un effort pour mettre en valeur la pertinence de l’étude du jeu de cartes japonais Yu-Gi-Oh en tant que facteur non négligeable de la construction identitaire de ses joueurs, ce mémoire s’intéresse à l’analyse du rapport qu’entretie
Externí odkaz:
http://hdl.handle.net/1866/32190
Autor:
PR Newswire
Publikováno v:
PR Newswire US. 09/25/2024.
Autor:
Shutong Yin
Publikováno v:
BCP Business & Management. 34:128-136
The market prospect for trading cards game in Japan and China is very positive. With the increasing popularity of the official Yu-Gi-Oh competitions in China and the excellent performance of Chinese competitors, Konami has gradually begun to pay atte
Autor:
Millqvist, Lydia
The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-22736
Autor:
Daniel Jesus Silva
Publikováno v:
Revista de Educação Matemática, Vol 16, Iss 22 (2019)
O presente relato de experiência aborda a importância que os jogos exercem na vida de crianças e jovens otimizando o aprendizado quando associados ao estudo de matemática. Partindo do pressuposto de que a aprendizagem, quando ocorre de forma din
Externí odkaz:
https://doaj.org/article/db120edcd66c4f59a52679d246a233e5
Publikováno v:
Online Media News. Jan2021, Vol. 35 Issue 1, pN.PAG-N.PAG. 1p.
Publikováno v:
Online Media News. Dec2020, Vol. 34 Issue 12, pN.PAG-N.PAG. 1p.
Autor:
Eun-Gyeong Kang
Publikováno v:
Sahak Yonku : The Review of Korean History. 146:137-181
Autor:
Žolt Papišta
Publikováno v:
SSRN Electronic Journal.
The current study aims to demonstrate that trading card games (TCGs), also called collectible card games (CCGs), represent a potentially fruitful area of research in metaphor studies. A popular trading card game called Yu-Gi-Oh! is examined, and the