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pro vyhledávání: '"Young, R. Michael"'
Autor:
Young, R. Michael, Moore, Johanna D.
Publikováno v:
proceedings of the Seventh International Workshop on Natural Langauge Generation, Kennebunkport, ME, June, 1994
Research in discourse processing has identified two representational requirements for discourse planning systems. First, discourse plans must adequately represent the intentional structure of the utterances they produce in order to enable a computati
Externí odkaz:
http://arxiv.org/abs/cmp-lg/9406020
Publikováno v:
To appear in Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society, Atlanta, Ga, August, 1994
We argue that discourse plans must capture the intended causal and decompositional relations between communicative actions. We present a planning algorithm, DPOCL, that builds plan structures that properly capture these relations, and show how these
Externí odkaz:
http://arxiv.org/abs/cmp-lg/9406004
Autor:
van Enschot, Renske, Boogaard, Iris, Koenitz, Hartmut, Roth, Christian, Cardona-Rivera, Rogelio E., Sullivan, Anne, Young, R. Michael
Publikováno v:
Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, 158-169
STARTPAGE=158;ENDPAGE=169;TITLE=Interactive Storytelling
STARTPAGE=158;ENDPAGE=169;TITLE=Interactive Storytelling
Interactive Digital Narratives (IDN) have the capacity to represent multiple, even competing perspectives and to allow audiences to change between them. Such meaningful changes have been defined as agency by Murray [1] transforming the audience into
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::07dd55a9cf5688b33de12fc0d8db7124
https://research.tilburguniversity.edu/en/publications/e60a0480-39be-4e7f-84d5-94fc4cc96c17
https://research.tilburguniversity.edu/en/publications/e60a0480-39be-4e7f-84d5-94fc4cc96c17
Akademický článek
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Autor:
Riedl, Mark O.1 riedl@ict.usc.edu, Young, R. Michael2 young@csc.ncsu.edu
Publikováno v:
New Generation Computing. 2006, Vol. 24 Issue 3, p303-323. 21p.
Branching story games have gained popularity for creating unique playing experiences by adapting story content in response to user actions. Research in interactive narrative (IN) uses automated planning to generate story plans for a given story probl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::de0e7289b9617216cd418dd81082e305
The temporal order in which story events are presented in discourse can greatly impact how readers experience narrative; however, it remains unclear how narrative systems can leverage temporal order to affect comprehension and experience. We define s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f13e7551f6042a04d6a7bccb28fef9ed
Akademický článek
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