Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Yoshiaki Akazawa"'
Publikováno v:
GCCE
This paper tackles a challenging problem of monocular depth estimation aiming for partially-known environments. We propose a novel deep convolutional neural network architecture which takes an RGB image and partial depth samples to estimate an accura
Autor:
Yoshiaki Akazawa, Mitsuo Tamano, Toshio Asahi, Fujio Fujinami, Noriyuki Ichiryu, Masakazu Takeshita, Masato Suma
Publikováno v:
Experimental Animals. 45:205-208
Male retired breeder F344/DuCrj rats of 17 months of age were purchased in three lots and maintained for aging studies until 25 months of age. These rats were compared with male virgin rats of the same strain for survival percentage, body weight and
Autor:
Yoshiaki Akazawa, Masahiko Inami, Wataru Yoshizaki, Takeo Igarashi, Katsuaki Kawachi, Yuta Sugiura, Satoshi Kagami, Masaaki Mochimaru, Sunao Hashimoto, Albert C. Chiou
Publikováno v:
CHI
We present an actuated handheld puppet system for controlling the posture of a virtual character. Physical puppet devices have been used in the past to intuitively control character posture. In our research, an actuator is added to each joint of such
Publikováno v:
RO-MAN
This paper discusses about an automatic 3D scene generation system. Recently 3D graphics applications has become in great demand in various fields, especially in the video game industry year by year. The development of 3D graphics applications is sti
Publikováno v:
IREE International Worksho on Haptic Audio Visual Environments and their Applications, 2005..
This paper treats an intelligent and intuitive interface for the construction of 3D composite objects. The manual construction of 3D composite objects takes a long time because 3D objects have six degrees of freedom (DOF) and are difficult to be cont
Publikováno v:
AMT
There is a well-known problem that it is very difficult to accurately make a 3D object move/rotate into the specific position/orientation in a virtual 3D space by the direct manipulation of a mouse device on a 2D computer display screen. To deal with
Publikováno v:
ICME (2)
This paper proposes a real-time, video based motion capture system using two video cameras. Since conventional video based motion capture systems use many video cameras and take a long time to deal with many video images, they cannot generate motion
Autor:
Masaaki Mochimaru, Takeo Igarashi, Yuta Sugiura, Sunao Hashimoto, Katsuaki Kawachi, Satoshi Kagami, Masahiko Inami, Albert C. Chiou, Wataru Yoshizaki, Yoshiaki Akazawa
Publikováno v:
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec). 2012:2P1-Q05_1
Akademický článek
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