Zobrazeno 1 - 10
of 47
pro vyhledávání: '"Yngve Dahl"'
Publikováno v:
Computer Supported Cooperative Work (CSCW).
User involvement is widely recognized as best practice in the development of information technology (IT) systems. In large-scale IT projects, the involvement of users and other stakeholder groups is typically in the form of representatives, as oppose
Publikováno v:
Proceedings of the 34th Australian Conference on Human-Computer Interaction.
Publikováno v:
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference.
Publikováno v:
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH).
Autor:
Yngve Dahl, Kshitij Sharma
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Interacting with computers
This paper provides a systematic review of research articles published between 2010 and mid-2018 that have offered design guidelines for full-body interactive games for recreational purposes and physical exercise. From an initial 3562 retrieved datab
Publikováno v:
Games for Health Journal
Subramanian, S, Dahl, Y, Skjæret Maroni, N, Vereijken, B & Svanæs, D 2020, ' Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. ', Games for Health, vol. 9, no. 1 . https://doi.org/10.1089/g4h.2019.0082
Subramanian, S, Dahl, Y, Skjæret Maroni, N, Vereijken, B & Svanæs, D 2020, ' Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. ', Games for Health, vol. 9, no. 1 . https://doi.org/10.1089/g4h.2019.0082
Background: Currently, exergames are used by different age groups for both recreational and training/rehabilitation purposes. However, little is known about how to design exergames so that they are motivating for specific age groups and health outcom
Publikováno v:
Human-Computer Interaction – INTERACT 2021 ISBN: 9783030856151
INTERACT (2)
INTERACT (2)
Studies indicate that the way structured participatory design activities are facilitated significantly effects participation, power relations, and generated output. Although facilitation is always adapted to the conditions of each design project, the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::14ac891add549de03202a13fd644d33a
https://doi.org/10.1007/978-3-030-85616-8_14
https://doi.org/10.1007/978-3-030-85616-8_14
Publikováno v:
OZCHI
This study investigates the potential value of tangible interactive technology as a tool for physiotherapists in their work with older adults. The starting point for the investigation was the observation that physiotherapists are bricoleurs—that is
Publikováno v:
NordiCHI
Zahlsen, Ø K, Svanæs, D, Faxvaag, A & Dahl, Y 2020, Understanding the Impact of Boundary Conditions on Participatory Activities. in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society ., 81, Association for Computing Machinery, pp. 1-11 . https://doi.org/10.1145/3419249.3420129
Zahlsen, Ø K, Svanæs, D, Faxvaag, A & Dahl, Y 2020, Understanding the Impact of Boundary Conditions on Participatory Activities. in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society ., 81, Association for Computing Machinery, pp. 1-11 . https://doi.org/10.1145/3419249.3420129
This paper addresses how conditions external to participatory activities in large-scale information technology (IT) projects may affect participation and potentially reduce user impact. We propose boundary conditions to denote such conditions. We exp