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of 6
pro vyhledávání: '"Yiyi Shao"'
Publikováno v:
SMC
The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many formats a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::399f5d7bed1a106839067ccb3e0c4798
http://arxiv.org/abs/2305.11960
http://arxiv.org/abs/2305.11960
Autor:
Gerald McMaster, Michael Frederick Rattray, Natalja Chestopalova, Brittany Pitseolak Bergin, Mariah Meawasige, Maya Filipp, Yiyi Shao, Brendan Griebel
Publikováno v:
Collections: A Journal for Museum and Archives Professionals. 18:84-95
Over the past decade, a multitude of digital platforms engaging with Indigenous collections of ancestral belongings have been developed for the public in an effort to reconsider and reconceptualize notions of access and Indigenous ownership in virtua
Publikováno v:
Procedia Computer Science. 155:433-440
The Internet of Things (IoT) continues its growth, adoption, toward ubiquitous usage but is not without the inevitable communication bandwidth challenge. Human-computer-interaction in this space must account for the multiple facets of human-in-the-lo
Autor:
Emma Westecott, Yiyi Shao, Kate Hartman, Jennie Robinson Faber, Manisha Laroia, Olivia Prior, Izzie Colpitts-Campbell, C. Luginbuhl
Publikováno v:
TEI
Invested in increasing access to computational literacy, this paper explores the development of a series of free public workshops in partnership with an equity-seeking group. These workshops cover e-textile techniques that lend themselves to making a
Publikováno v:
VR Workshops
Smart hyper-connected environments are becoming a central part of daily life in modern society. Such environments apply the internet-of-things (IoT) paradigm [1], which refers to the growing field of interconnected devices and the networking that sup
Publikováno v:
Tangible and Embedded Interaction
This paper introduces initial attempts to bridge the worlds of digital fabrication and do-it-yourself wearable electronics. It introduces a selection of microcontrollers that are anticipated to work well in a wearable context and provides an overview