Zobrazeno 1 - 10
of 52
pro vyhledávání: '"Yiorgos Chrysanthou"'
Autor:
Nels Numan, Ziwen Lu, Benjamin Congdon, Daniele Giunchi, Alexandros Rotsidis, Andreas Lernis, Kyriakos Larmos, Tereza Kourra, Panayiotis Charalambous, Yiorgos Chrysanthou, Simon Julier, Anthony Steed
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Publikováno v:
The Visual Computer. 37:2221-2233
We present an algorithm for the segmentation of images into background and foreground regions. The proposed algorithm utilizes a physically based formulation of scene appearance which explicitly models the formation of shadows originating from color
Publikováno v:
International Journal of Game-Based Learning. 10:1-21
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in t
Autor:
Andreas Aristidou, Anastasios Yiannakidis, Kfir Aberman, Daniel Cohen-Or, Ariel Shamir, Yiorgos Chrysanthou
Publikováno v:
IEEE transactions on visualization and computer graphics.
Synthesizing human motion with a global structure, such as a choreography, is a challenging task. Existing methods tend to concentrate on local smooth pose transitions and neglect the global context or the theme of the motion. In this work, we presen
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2b11bbee506c9a2911b4b94cb1a0c177
https://doi.org/10.4018/978-1-6684-3702-5.ch043
https://doi.org/10.4018/978-1-6684-3702-5.ch043
Publikováno v:
2021 IEEE Conference on Games (CoG).
Creating detailed and interactive game environments is an area of great importance in the video game industry. This includes creating realistic Non-Player Characters which respond seamlessly to the players actions. Machine learning had great contribu
Autor:
Marissia Deligiorgi, Maslioukova, Maria I, Melinos Averkiou, Andreou, Andreas C, Pratheba Selvaraju, Kalogerakis, Evangelos, Patow, Gustavo, Yiorgos Chrysanthou, Artopoulos, George, Giorgos Artopoulos
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c1811ffc1494c2de82a17c93a3495732
Publikováno v:
Computer Graphics Forum. 37:35-58
Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of a manipulator so that the end effector moves to a desired position; IK can be applied in many areas, including robotics, engineering, computer graphics and
Real-time 3D pose estimation is of high interest in interactive applications, virtual reality, activity recognition, but most importantly, in the growing gaming industry. In this work, we present a method that captures and reconstructs the 3D skeleta
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2659::c5fde3f9e92de4bb318e8cda09862483
https://zenodo.org/record/3524137
https://zenodo.org/record/3524137
Autor:
Yiorgos Chrysanthou, Marissia Deligiorgi, Pratheba Selvaraju, Maria Maslioukova, Evangelos Kalogerakis, Gustavo Patow, George Artopoulos, Melinos Averkiou, Andreas C. Andreou
Publikováno v:
Journal of Archaeological Science: Reports
Contemporary discourse points to the central role that heritage plays in the process of enabling groups of various cultural or ethnic background to strengthen their feeling of belonging and sharing in society. Safeguarding heritage is also valued hig