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pro vyhledávání: '"Yin, Wanqi"'
Autor:
Sun, Qingping, Wang, Yanjun, Zeng, Ailing, Yin, Wanqi, Wei, Chen, Wang, Wenjia, Mei, Haiyi, Leung, Chi Sing, Liu, Ziwei, Yang, Lei, Cai, Zhongang
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this task in a two-stage manner, first detecting the human body part with an
Externí odkaz:
http://arxiv.org/abs/2403.17934
Autor:
Yin, Wanqi, Cai, Zhongang, Wang, Ruisi, Wang, Fanzhou, Wei, Chen, Mei, Haiyi, Xiao, Weiye, Yang, Zhitao, Sun, Qingping, Yamashita, Atsushi, Liu, Ziwei, Yang, Lei
Estimating human and camera trajectories with accurate scale in the world coordinate system from a monocular video is a highly desirable yet challenging and ill-posed problem. In this study, we aim to recover expressive parametric human models (i.e.,
Externí odkaz:
http://arxiv.org/abs/2403.12959
Autor:
Cai, Zhongang, Jiang, Jianping, Qing, Zhongfei, Guo, Xinying, Zhang, Mingyuan, Lin, Zhengyu, Mei, Haiyi, Wei, Chen, Wang, Ruisi, Yin, Wanqi, Fan, Xiangyu, Du, Han, Pan, Liang, Gao, Peng, Yang, Zhitao, Gao, Yang, Li, Jiaqi, Ren, Tianxiang, Wei, Yukun, Wang, Xiaogang, Loy, Chen Change, Yang, Lei, Liu, Ziwei
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulati
Externí odkaz:
http://arxiv.org/abs/2312.04547
Autor:
Cai, Zhongang, Yin, Wanqi, Zeng, Ailing, Wei, Chen, Sun, Qingping, Wang, Yanjun, Pang, Hui En, Mei, Haiyi, Zhang, Mingyuan, Zhang, Lei, Loy, Chen Change, Yang, Lei, Liu, Ziwei
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on a confined set of training datasets. In
Externí odkaz:
http://arxiv.org/abs/2309.17448
Autor:
Cai, Zhongang, Pan, Liang, Wei, Chen, Yin, Wanqi, Hong, Fangzhou, Zhang, Mingyuan, Loy, Chen Change, Yang, Lei, Liu, Ziwei
Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambiguity, there are surging need to investigate HPS from 3D point clouds
Externí odkaz:
http://arxiv.org/abs/2308.14492
Autor:
Cheng, Wei, Chen, Ruixiang, Yin, Wanqi, Fan, Siming, Chen, Keyu, He, Honglin, Luo, Huiwen, Cai, Zhongang, Wang, Jingbo, Gao, Yang, Yu, Zhengming, Lin, Zhengyu, Ren, Daxuan, Yang, Lei, Liu, Ziwei, Loy, Chen Change, Qian, Chen, Wu, Wayne, Lin, Dahua, Dai, Bo, Lin, Kwan-Yee
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverishe
Externí odkaz:
http://arxiv.org/abs/2307.10173
Akademický článek
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Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Li, Zhaoyan, Wang, Yan, Li, Yadan, Yin, Wanqi, Mo, Libin, Qian, Xianghao, Zhang, Yiran, Wang, Guifen, Bu, Fan, Zhang, Zhiling, Ren, Xiaofang, Zhu, Baochang, Niu, Chang, Xiao, Wei, Zhang, Weiwei
Publikováno v:
Cell Death & Disease; May2018, Vol. 9 Issue 5, p1-17, 17p