Zobrazeno 1 - 8
of 8
pro vyhledávání: '"Yi Lin Tzeng"'
Publikováno v:
Educational Technology Research and Development. 68:2215-2237
This study investigated and compared the effectiveness of both digital game-based learning (DGBL) and static e-learning material for Newton’s laws of motion on students’ learning attention, affective experiences, cognitive load and academic achie
Understanding the relationship between physiological signals and digital game-based learning outcome
Publikováno v:
Journal of Computers in Education. 1:81-97
Digital game-based learning (DGBL) has been regarded as an effective method to drive learners’ motivation and positive emotions. Recent studies have mostly focused on exploring and determining motivational factors in digital games that support intr
Publikováno v:
Journal of Advanced Computational Intelligence and Intelligent Informatics. 16:567-575
In terms of keeping material costs low and increasing competitive advantage, supplier selection is one of the most important functions of a business. This paper uses an effective solution based on a combined Analytic Network Process (ANP) and Decisio
Publikováno v:
Lecture Notes in Electrical Engineering ISBN: 9789400772618
That’s an interesting issue for how the outcome that educators use angry bird to teach projectile motion physics theorem. For verifying the possibility of playing angry bird to learn the projectile motion physics problem, this study design an exper
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::97482ae6774fa83bb759be2c284bdf88
https://doi.org/10.1007/978-94-007-7262-5_22
https://doi.org/10.1007/978-94-007-7262-5_22
Autor:
Yi-Lin Tzeng, 曾奕霖
101
Digital Game-Based Learning (DGBL) is thought to be an effective tool for learning, but the empirical evidence to support this assumption is still limited and contradictory. For verifying the possibility of playing digital game to learn the
Digital Game-Based Learning (DGBL) is thought to be an effective tool for learning, but the empirical evidence to support this assumption is still limited and contradictory. For verifying the possibility of playing digital game to learn the
Externí odkaz:
http://ndltd.ncl.edu.tw/handle/98328193823899059532
Publikováno v:
ICMLC
Determining the theoretical price for an option, or option pricing, is regarded as one of the most important issues in financial research. In recent years, linear and non-linear GARCH (Generalized AutoRegressive Conditional Heteroskedasticity) models
Publikováno v:
International Journal of Mobile Learning and Organisation. 8:50
In this study, a human affective norm emotion and attention recognition system for U-learning systems is developed. Fifth graders in an elementary school were recruited as participants firstly to see some emotional pictures from the International Aff
Publikováno v:
2012 International Conference on Machine Learning & Cybernetics; 1/ 1/2012, p1715-1720, 6p