Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Yeongho Seol"'
Publikováno v:
Computational Visual Media, Vol 5, Iss 2, Pp 171-191 (2019)
Abstract Motion capture is increasingly used in games and movies, but often requires editing before it can be used, for many reasons. The motion may need to be adjusted to correctly interact with virtual objects or to fix problems that result from ma
Externí odkaz:
https://doaj.org/article/d68bf1603b674284bd3d8253a42c4926
Publikováno v:
Computational Visual Media, Vol 5, Iss 2, Pp 171-191 (2019)
SIGGRAPH Asia Technical Briefs
SIGGRAPH Asia Technical Briefs
Motion capture is increasingly used in games and movies, but often requires editing before it can be used, for many reasons. The motion may need to be adjusted to correctly interact with virtual objects or to fix problems that result from mapping the
Publikováno v:
Computer Animation and Virtual Worlds. 32
We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: r
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f4de216a324d4b282b6996ac63538f29
http://arxiv.org/abs/2011.03277
http://arxiv.org/abs/2011.03277
Publikováno v:
Computer Animation and Virtual Worlds. 31
Autor:
Yeongho Seol, Michael Cozens
Publikováno v:
SIGGRAPH Asia Technical Briefs
While performance-based facial animation efficiently produces realistic animation, it still needs additional editing after automatic solving and retargeting. We review why additional editing is required and present a set of interactive editing soluti
Autor:
Junyong Noh, Haegwang Eom, Yeongho Seol, John P. Lewis, Seok-Pyo Hong, Sunjin Jung, Byungkuk Choi, Roger Blanco i Ribera
Publikováno v:
ACM Transactions on Graphics. 35:1-12
We present SketchiMo, a novel approach for the expressive editing of articulated character motion. SketchiMo solves for the motion given a set of projective constraints that relate the sketch inputs to the unknown 3 D poses. We introduce the concept
Publikováno v:
CVMP
We present a technique for establishing the temporal alignment between two videos of a single scene, by measuring the statistical dependence between the videos using the Hilbert-Schmidt independence criterion. Unlike previous approaches our technique
Publikováno v:
ACM Transactions on Graphics. 33:1-10
Editing large-scale crowd animation is a daunting task due to the lack of an efficient manipulation method. This paper presents a novel cage-based editing method for large-scale crowd animation. The cage encloses animated characters and supports conv
Autor:
Jinho Park1 c2alpha@gmail.com, Yeongho Seol2 seolyeongho@kaist.ac.kr, Cordier, Frederic3 fredcord@gmail.com, Junyong Noh2 junyongnoh@kaist.ac.kr
Publikováno v:
Computer Graphics Forum. Dec2010, Vol. 29 Issue 8, p2352-2362. 11p. 6 Color Photographs, 2 Black and White Photographs, 5 Diagrams, 1 Graph.