Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Ye, Keyang"'
We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method starts fr
Externí odkaz:
http://arxiv.org/abs/2408.07595
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit st
Externí odkaz:
http://arxiv.org/abs/2404.18454
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the jittering p
Externí odkaz:
http://arxiv.org/abs/2311.13404
We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich informa
Externí odkaz:
http://arxiv.org/abs/2310.05837
Publikováno v:
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2024 Jul 03; Vol. PP. Date of Electronic Publication: 2024 Jul 03.