Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Yavuz Samur"'
Publikováno v:
Smart Learning Environments, Vol 9, Iss 1, Pp 1-15 (2022)
Abstract In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations
Externí odkaz:
https://doaj.org/article/6a1fb5cc04c34236b79c8b81f1e68ce4
Publikováno v:
Heliyon, Vol 8, Iss 11, Pp e11811- (2022)
This study aimed to examine and compare the impact of gamified and non-gamified instruction on the vocabulary development and motivation of students enrolled in an English language preparatory program at a Turkish university. The perceptions of the p
Externí odkaz:
https://doaj.org/article/a48409b802eb4945ab3d0dd4851d8e16
Autor:
Mayram Akgun Kayseroglu, Yavuz Samur
Publikováno v:
Journal of Learning and Teaching in Digital Age, Vol 3, Iss 2, Pp 27-41 (2018)
Learning German as a second foreign language is the most selected second language among public and private schools in Turkey. Among the components in learning the German language, vocabulary is one of most difficult and important component. The purpo
Externí odkaz:
https://doaj.org/article/694da45f160546079c5da403b29ca505
Publikováno v:
Curriculum and Teaching. 37:55-78
Since the industrial revolution, humanity has employed a significant part of education activities within the school system, in order to educate the workforce needed. However, in March 2020, this situation underwent a radical change due to the global
Publikováno v:
Research Anthology on Game Design, Development, Usage, and Social Impact ISBN: 9781668475898
The present study outlines the development of the Online Player Type Scale (OPTS) utilizing a motivational taxonomy developed. This taxonomy was comprehensively reviewed to create scale items, and the conceptual framework of the scale was defined. Th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c8dc60578856667d1b385f5bfd3e9158
https://doi.org/10.4018/978-1-6684-7589-8.ch033
https://doi.org/10.4018/978-1-6684-7589-8.ch033
Autor:
Yavuz Samur, Zeynep Cömert
Publikováno v:
Interactive Learning Environments. :1-17
Almost in every aspect of life, classification and categorization make it easier for humans to analyze complex structures and systems. In games, the classification of the players based on their dem...
Autor:
Yavuz Samur, Sera İyona Asigigan
Publikováno v:
International Journal of Education in Mathematics, Science and Technology. 9:332-352
The aim of this research is to examine the effect of gamified STEM activities on 3rd and 4th grade students’ intrinsic motivation, perception of problem-solving skills, and critical thinking disposition. In this mixed method study, problem solving
Autor:
Yavuz Samur, Zeynep Özkan
Publikováno v:
Erzincan Üniversitesi Eğitim Fakültesi Dergisi. 21:20-43
Herkes özellikle çocuklar oyun oynamayı sever ve biz onların okulda oyun oynamasını istiyoruz çünkü artık okullar yeni “sokaklarımız” oldu. Ancak biz onların hangi oyunları oynamayı istediğini bilmiyoruz. Bu çalışma “Öğrenc
Autor:
Yavuz Samur
Publikováno v:
Journal of Computer Assisted Learning. 35:294-304
Autor:
Ali Göçer, Yasemin Gülbahar, Mesut Özonur, Ünal Çakıroğlu, Merve Aydın, Ali Battal, Volkan Kukul, Halil Kamışlı, Sevgi Çalışır Zenci, Olcay Saltık, Hülya Pilancı, Burak Tüfekçioğlu, Mehmet Ersoy, Dilek Belet Boyacı, Ömer Tuğrul Kara, Gürkan Moralı, Sercan Demirgüneş, Semirhan Gökçe, Talat Aytan, Ahmet Başal, Yusuf Günaydın, Gökçen Göçen, Ahmet Benzer, Tolga Erdoğan, Yavuz Samur
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e5ddca56c8bd8d24fe222d73b6526f48
https://doi.org/10.14527/9786257676373
https://doi.org/10.14527/9786257676373