Zobrazeno 1 - 10
of 58
pro vyhledávání: '"YOUNGKYUN BAEK"'
Publikováno v:
Online Learning, Vol 26, Iss 2 (2022)
The COVID-19 pandemic caused universities worldwide to close campuses, forcing millions of teachers and students to resort to Emergency Remote Teaching (ERT) and learning. Though necessary, the sudden move to remote delivery marked a significant depa
Externí odkaz:
https://doaj.org/article/7123c987606844baaae810f7f03139ce
Autor:
Mary-Alice Hudson, Youngkyun Baek
Publikováno v:
Computers in the Schools. 39:16-40
Publikováno v:
Proceedings of the ASEE Annual Conference & Exposition. 2019, p10208-10220. 13p.
Publikováno v:
Journal of Educational Computing Research. 59:1208-1239
Recently educational robotics has expanded into curriculum beyond traditional STEM fields, and which can also be used to foster computational thinking (CT) skills. Prior research has shown numerous interdisciplinary benefits related to CT, however, t
Publikováno v:
Computers in the Schools. 37:1-16
This study explored the educational potential of Minecraft, which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest. Data were gathered fr...
Publikováno v:
Information Discovery and Delivery. 47:218-228
Purpose This study aims to investigate the relationship between the personal traits and computational thinking skills of second graders within the context of robotics activities. Design/methodology/approach Through literature review, a research model
Publikováno v:
TechTrends. 63:590-601
Robotics has been advocated as an emerging approach to engaging K-12 students in learning science, technology, engineering, and mathematics (STEM). This study examined the impacts of a project-based STEM integrated robotics curriculum on elementary s
Autor:
Kellie Taylor, Youngkyun Baek
Publikováno v:
Computers in Human Behavior. 93:99-105
This study examines the impact of grouping by gender and group roles on robotics performance, computational thinking skills, and learning motivation towards computer programming. One hundred ninety-one students in fourth and fifth grade completed the
Autor:
Youngkyun Baek, Achraf Touati
Publikováno v:
Journal of Educational Computing Research. 57:2110-2140
This article reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students’ game attitudes, feelings toward group work,
Publikováno v:
FIE
This study investigated the outcome of project-based, airplane design activities on promoting computational thinking (CT) in sixth grade students in the context of an integrated STEM learning environment. A curriculum unit of airplane design activiti