Zobrazeno 1 - 10
of 8 922
pro vyhledávání: '"YANG, Tian"'
Autor:
Huang, Yi-Hua, Lin, Ming-Xian, Sun, Yang-Tian, Yang, Ziyi, Lyu, Xiaoyang, Cao, Yan-Pei, Qi, Xiaojuan
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to re
Externí odkaz:
http://arxiv.org/abs/2412.11752
Close to a saddle-node bifurcation, when two invariant solutions collide and disappear, the behavior of a dynamical system can closely resemble that of a solution which is no longer present at the chosen parameter value. For bifurcating equilibria in
Externí odkaz:
http://arxiv.org/abs/2411.10320
Autor:
He, Chenjia, Sun, Xiaqing, Zhong, Hao, Meng, Qingfeng, Zhou, Xuetong, Liu, Sihang, Zheng, Li, Kong, Xiangyang, Chen, Shengfu, Tao, Shengce, Yang, Tian
We found that the specific dispersion of metal-insulator-metal (MIM) waveguide allows the hybridization of surface plasmon polaritons (SPPs) and the waveguide, which is not possible with dielectric waveguides. The SPP-MIM hybridization structure form
Externí odkaz:
http://arxiv.org/abs/2410.15100
GUNet: A Graph Convolutional Network United Diffusion Model for Stable and Diversity Pose Generation
Pose skeleton images are an important reference in pose-controllable image generation. In order to enrich the source of skeleton images, recent works have investigated the generation of pose skeletons based on natural language. These methods are base
Externí odkaz:
http://arxiv.org/abs/2409.11689
Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, current methods either struggle to model complex motions due to the abs
Externí odkaz:
http://arxiv.org/abs/2406.13870
Autor:
Lyu, Xiaoyang, Sun, Yang-Tian, Huang, Yi-Hua, Wu, Xiuzhe, Yang, Ziyi, Chen, Yilun, Pang, Jiangmiao, Qi, Xiaojuan
In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS.
Externí odkaz:
http://arxiv.org/abs/2404.00409
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and manipulating the 3D geometry of recon
Externí odkaz:
http://arxiv.org/abs/2403.19314
Autor:
Yang, Tian, Chen, Xi, Zhang, Yan-Kun, Ouyang, Xu-Jia, Song, Shi-Min, Chen, Jia-Liang, Lu, Ying
An updated catalog consisting of 1092 6.7-GHz methanol maser sources was reported in this work. Additionally, the NH3 (1, 1), NH3 (2, 2), and NH3 (3, 3) transitions were observed towards 214 star forming regions using the Shanghai Tianma radio telesc
Externí odkaz:
http://arxiv.org/abs/2402.19206
Autor:
Suzuki, Joe, Yang, Tian-Le
LiNGAM determines the variable order from cause to effect using additive noise models, but it faces challenges with confounding. Previous methods maintained LiNGAM's fundamental structure while trying to identify and address variables affected by con
Externí odkaz:
http://arxiv.org/abs/2401.16661
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthes
Externí odkaz:
http://arxiv.org/abs/2312.14937