Zobrazeno 1 - 10
of 56
pro vyhledávání: '"Xiguang Zheng"'
Publikováno v:
Applied Sciences, Vol 12, Iss 4, p 2061 (2022)
Virtual reality (VR) is increasingly important for exploring the real world, which has partially moved to virtual workplaces. In order to create immersive presence in a simulated scene for humans, VR needs to reproduce spatial audio that describes th
Externí odkaz:
https://doaj.org/article/8d181c60de9a44d7aea088ce516523d1
Publikováno v:
Applied Sciences, Vol 8, Iss 1, p 123 (2018)
In this work, a multiple speech source separation method using inter-channel correlation and relaxed sparsity is proposed. A B-format microphone with four spatially located channels is adopted due to the size of the microphone array to preserve the s
Externí odkaz:
https://doaj.org/article/c592d5bf59e84d1fb1d761d13a072d24
Publikováno v:
Applied Sciences, Vol 7, Iss 12, p 1301 (2017)
Rendering spatial sound scenes via audio objects has become popular in recent years, since it can provide more flexibility for different auditory scenarios, such as 3D movies, spatial audio communication and virtual classrooms. To facilitate high-qua
Externí odkaz:
https://doaj.org/article/ba93fb8273624af7bd05510f041e5723
Publikováno v:
ICASSP 2023 - 2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).
Publikováno v:
Interspeech 2022.
Publikováno v:
Interspeech 2022.
Autor:
Haoran Zhao, Nan Li, Runqiang Han, Lianwu Chen, Xiguang Zheng, Chen Zhang, Liang Guo, Bing Yu
Publikováno v:
ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).
Autor:
Lianwu Chen, Chenglin Xu, Xu Zhang, Xinlei Ren, Xiguang Zheng, Chen Zhang, Liang Guo, Bing Yu
Publikováno v:
ICASSP 2022 - 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP).
Publikováno v:
Applied Sciences; Volume 12; Issue 4; Pages: 2061
Virtual reality (VR) is increasingly important for exploring the real world, which has partially moved to virtual workplaces. In order to create immersive presence in a simulated scene for humans, VR needs to reproduce spatial audio that describes th