Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Wooyoung (William) Jang"'
Publikováno v:
Frontiers in Sports and Active Living, Vol 3 (2021)
This study focuses on “game experiences” in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purp
Externí odkaz:
https://doaj.org/article/0efca5aa199c4f6bae2fe45a49439bc5
Publikováno v:
International Journal of Sports Marketing and Sponsorship. 24:311-332
PurposeThe tremendous market growth of mobile platforms for esports underscores the need to understand players' psychological states and consumption behavior. Based on flow theory, this study examines players' psychological states (flow and clutch ex
Autor:
Wooyoung (William) Jang1, Byon, Kevin K.2
Publikováno v:
Sport Marketing Quarterly. 2021, Vol. 30 Issue 3, p193-206. 14p.
Publikováno v:
Sport, Business and Management: An International Journal. 11:620-646
PurposeWhile each genre and gender has been revealed as significant moderators for esports gameplay intention, exploring the interaction effects between genre and gender could broaden our understanding of the drivers’ relative effects on esports ga
Publikováno v:
Sport, Business and Management: An International Journal. 11:89-108
PurposeRecently, Jang and Byon (2020) found that esports recreational gameplay consumption is causally linked to esports online media consumption. In the context of esports, live-streaming content (by individual creators) is a new type of media consu
Publikováno v:
The Journal of SPORT. 8:42-54
Publikováno v:
Sport Governance and Operations ISBN: 9781003213673
Sport Governance and Operations
Sport Governance and Operations
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ca1bbb552fc82b4c6a46aa63e25a864b
https://doi.org/10.4324/9781003213673-12
https://doi.org/10.4324/9781003213673-12
Autor:
Kevin K. Byon, Wooyoung (William) Jang
Publikováno v:
Sport Marketing Quarterly. 30
The purpose of this study was to examine the gender differences in the formation of esports gameplay intention. To this end, the determinants and esports gameplay intention were adopted from the Esports Consumption Model (ESC; Jang & Byon, 2020a). A
Publikováno v:
Sustainability, Vol 13, Iss 8019, p 8019 (2021)
Sustainability
Volume 13
Issue 14
Sustainability
Volume 13
Issue 14
This study examined the effect of prior experience with esports gameplay on its antecedents and consequences. Prior experience is considered a significant factor in consumers’ intention and behavior, and in gameplay engagement it is considered the
Publikováno v:
Frontiers in Sports and Active Living, Vol 3 (2021)
This study focuses on “game experiences” in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purp