Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Wolfgang Leister"'
Autor:
Wolfgang Leister, Ingvar Tjøstheim, Per G. Norseng, Göran Joryd, Eyvind Bagle, Heidi Thöni Sletten
Publikováno v:
Norsk Museumstidsskrift, Vol 4, Pp 50-72 (2018)
Abstract Museums and Science Centres are informal education environments that intend to engage the visitors with their exhibitions. The installation ‘The Highway of the Seas’ in the exhibition Norway is the Sea is a game that teaches players the
Externí odkaz:
https://doaj.org/article/96ac4d2b39854d39b5192631da6bbaef
Publikováno v:
Multimodal Technologies and Interaction, Vol 5, Iss 12, p 74 (2021)
In a case study, we transformed the existing learning program Language Shower, which is used in some Norwegian day-care centers in the Grorud district of Oslo municipality, into a digital solution using an app for smartphones or tablets with the opti
Externí odkaz:
https://doaj.org/article/1d95e599bcbd4d1fa6de750be8da7262
Publikováno v:
Multimodal Technologies and Interaction, Vol 3, Iss 3, p 48 (2019)
The Norwegian Museum of Science and Technology has developed a learning concept for school classes in science centres named “learning trails”. In this concept, groups of students perform a series of thematically related experiments with installat
Externí odkaz:
https://doaj.org/article/26b2b024824e41838d294ccff5193fe2
Autor:
Wolfgang Leister
Publikováno v:
Administrative Sciences, Vol 9, Iss 2, p 45 (2019)
Many providers in adventure travel promote organised hiking and trekking tours. Such guided tours shall be engaging for the tourists and evoke positive attitudes towards enjoying nature. We present the Trekking Engagement Profile as a tool to evaluat
Externí odkaz:
https://doaj.org/article/1b6d653f8e2245c7b326e447a7ca968f
Autor:
Martin Cooney, Wolfgang Leister
Publikováno v:
Robotics, Vol 8, Iss 1, p 21 (2019)
We report on an exploratory study conducted at a graduate school in Sweden with a humanoid robot, Baxter. First, we describe a list of potentially useful capabilities for a robot teaching assistant derived from brainstorming and interviews with facul
Externí odkaz:
https://doaj.org/article/a229ba67566240f8bd635d2d8c9d3da3
Autor:
Wolfgang Leister, Ingvar Tjøstheim, Göran Joryd, Michel de Brisis, Syver Lauritzsen, Sigrun Reisæter
Publikováno v:
Multimodal Technologies and Interaction, Vol 1, Iss 4, p 25 (2017)
Museums and science centres are informal education environments that intend to engage visitors with their exhibits.We present an efficient design process that allows an improved working relationship between museum practitioners, exhibition designers,
Externí odkaz:
https://doaj.org/article/871e96ea3e114801aa2a37275209e688
Publikováno v:
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design ISBN: 9783031060175
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::90ed87b5d182858e894e870ef8abfd66
https://doi.org/10.1007/978-3-031-06018-2_14
https://doi.org/10.1007/978-3-031-06018-2_14
Publikováno v:
Multimodal Technologies and Interaction, Vol 5, Iss 74, p 74 (2021)
Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 74
Multimodal Technologies and Interaction; Volume 5; Issue 12; Pages: 74
In a case study, we transformed the existing learning program Language Shower, which is used in some Norwegian day-care centers in the Grorud district of Oslo municipality, into a digital solution using an app for smartphones or tablets with the opti
Autor:
Wolfgang Leister, Svetlana Boudko
Publikováno v:
iiWAS
The healthcare market demands advanced, flexible, and secure solutions for personal health data sharing. In our paper, we present preliminary work that proposes a distributed infrastructure of negotiating agents for the healthcare domain. This infras
Publikováno v:
Multimodal Technologies and Interaction, Vol 3, Iss 3, p 48 (2019)
Multimodal Technologies and Interaction
Volume 3
Issue 3
Multimodal Technologies and Interaction
Volume 3
Issue 3
The Norwegian Museum of Science and Technology has developed a learning concept for school classes in science centres named &ldquo
learning trails&rdquo
In this concept, groups of students perform a series of thematically related experiment
learning trails&rdquo
In this concept, groups of students perform a series of thematically related experiment