Zobrazeno 1 - 10
of 148
pro vyhledávání: '"Wim van Eck"'
Publikováno v:
EURASIP Journal on Image and Video Processing, Vol 2009 (2009)
This paper describes the design of an optical see-through head-mounted display (HMD) system for Augmented Reality (AR). Our goals were to make virtual objects “perfectly” indistinguishable from real objects, wherever the user roams, and to find o
Externí odkaz:
https://doaj.org/article/528c6d19393f4f2c8a080dc7aa8335cc
Autor:
Maarten H. Lamers, Wim van Eck
Publikováno v:
FDG
Although computer games that involve live non-human organisms are relatively new there is already a surplus of namings used for such games. With a historical inspection of the domain we identify the variety of namings currently used. Based on these f
Autor:
Wim van Eck, Maarten H. Lamers
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783319730615
INTETAIN
INTETAIN
Animal incorporated games were both hypothesized and shown to serve multiple desired objectives, among which improvement of animal welfare, strengthening pet-owner relations, and creating new experiences for human players. We study the expected playe
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::de7eb62219e43b0b5fccc3622672dfbb
https://doi.org/10.1007/978-3-319-73062-2_1
https://doi.org/10.1007/978-3-319-73062-2_1
Publikováno v:
Bulletin of the World Health Organization, Vol 81, Iss 5, Pp 315-315 (2003)
Externí odkaz:
https://doaj.org/article/02a1ca7256ef48b8bbdadd20bdb099d6
Autor:
Maarten H. Lamers, Wim van Eck
Publikováno v:
Leonardo. 46:151-158
The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The authors investigate digital systems that have artistic and/or entertainment goals, including computer games. The overvie
Autor:
Wim van Eck, Maarten H. Lamers
Publikováno v:
Evolutionary and Biologically Inspired Music, Sound, Art and Design ISBN: 9783319164977
EvoMUSART
EvoMUSART
This study explores the concept of evolving game terrains through intermediation of living biological organisms and presents a proof of concept realization thereof. We explore how fungal and bacterial cultures can be used to generate an evolving game
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::520a6c4a7f83c309c2ad61f75be642ea
https://doi.org/10.1007/978-3-319-16498-4_20
https://doi.org/10.1007/978-3-319-16498-4_20
Publikováno v:
DEST
Increasingly, digital systems interfere into our daily lives. However, some tasks remain to be assigned to biological organisms. Seeing eye dogs have not yet been functionally replaced by assistive technology; digital pets are still less commonly the
Autor:
Yolande Kolstee, Wim van Eck
Publikováno v:
2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH).
Museum conservators and researchers often take multi-spectral captures of the paintings they study, commonly using x-ray, infrared and ultraviolet equipment. Usually these captures are not accessible to the museum visitor, even though they offer valu
Autor:
Wim van Eck, Maarten H. Lamers
Publikováno v:
Applications of Evolutionary Computation ISBN: 9783642291777
EvoApplications
EvoApplications
Biologically inspired algorithms (neural networks, evolutionary computation, swarm intelligence, etcetera) are commonly applied in development of digital games. We argue that there are opportunities and possibilities for integrating real biological o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::08ecf317f887067d65e9440cfab2a4ce
https://doi.org/10.1007/978-3-642-29178-4_22
https://doi.org/10.1007/978-3-642-29178-4_22
Autor:
Yolande Kolstee, Wim van Eck
Publikováno v:
ISMAR-AMH
To mark the completion of the restoration of Van Gogh's painting ‘The Bedroom’, and as part of the Friday Evening events organised by the Van Gogh Museum, the AR Lab was asked to develop three installations dedicated to the exhibition ‘Paul Gau