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pro vyhledávání: '"Wilson Kazuo Mizutani"'
Autor:
Wilson Kazuo Mizutani
Publikováno v:
Biblioteca Digital de Teses e Dissertações da USPUniversidade de São PauloUSP.
Although soundtracks play an essential role in the experience delivered by digital games, there are a number of design restrictions it suffers from due to technology limitations. This is specially true for real-time effects, a natural demand in the i
Autor:
Wilson Kazuo Mizutani, Fabio Kon
Publikováno v:
Anais Estendidos do XXI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2022).
Economy mechanics involve resource management, combat, object interactions, and power progression systems in games. There is a lack of development tools to reduce their implementation cost while still being game or genre-agnostic. The Unlimited Ruleb
Autor:
Wilson Kazuo Mizutani
Publikováno v:
Biblioteca Digital de Teses e Dissertações da USP
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
The creative process of developing digital games alternates between modifying the game and playing it to evaluate the produced experience. However, the more technical effort is required to change the game, the longer it takes to evaluate it and the m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0bb2ff1640b4d1ba16e4e27aef212a47
Publikováno v:
Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
Game mechanics, the rules that simulate the virtual world inside a game, take a great part in what makes a game unique. For digital games, this uniqueness reduces the opportunity for software reuse. A high-level software architecture for game mechani
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::187caa6f6376a4a1bab288f1675eb2b3
Autor:
Fabio Kon, Wilson Kazuo Mizutani
Publikováno v:
ICSA
In game development, mechanics are one of the basis of the entertainment experience. However, the cost of implementing, improving, and refactoring economy mechanics is high because solutions cannot be easily reused across products. We argue that a re
Autor:
Wilson Kazuo Mizutani
Publikováno v:
Biblioteca Digital de Teses e Dissertações da USP
Universidade de São Paulo (USP)
instacron:USP
Universidade de São Paulo (USP)
instacron:USP
Although soundtracks play an essential role in the experience delivered by digital games, there are a number of design restrictions it suffers from due to technology limitations. This is specially true for real-time effects, a natural demand in the i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::716afe0145a20e1622562d346c64f36f
Autor:
Wilson Kazuo Mizutani, Fabio Kon
Publikováno v:
Bridging People and Sound ISBN: 9783319677378
CMMR
CMMR
Real-time soundtracks in games have always faced design restrictions due to technological limitations. The predominant solutions of hoarding prerecorded audio assets and then assigning a tweak or two each time their playback is triggered from game co
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::707d4cde12cc240408cd04c8d24dac11
https://doi.org/10.1007/978-3-319-67738-5_13
https://doi.org/10.1007/978-3-319-67738-5_13