Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Wilmot Li"'
Publikováno v:
ACM Transactions on Graphics. 39:1-15
Patterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and aesthetic appeal. When a pattern is encoded as a flat image without th
Publikováno v:
Computer Graphics Forum. 39:207-218
Autor:
AGRAWALA, MANEESH1 maneesh@eecs.berkeley.edu, WILMOT LI2 wilmotli@adobe.com, BERTHOUZOZ, FLORAINE3 floraine.berthouzoz@gmail.com
Publikováno v:
Communications of the ACM. Apr2011, Vol. 54 Issue 4, p60-69. 10p. 5 Diagrams, 2 Maps.
Publikováno v:
UIST (Adjunct Volume)
We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the c
Publikováno v:
Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology.
Publikováno v:
IUI
An artist faces two challenges when creating a 2D animated character to mimic a specific human performance. First, the artist must design and draw a collection of artwork depicting portions of the character in a suitable set of poses, for example arm
Publikováno v:
The Visual Computer. 34:1165-1176
In the context of scene understanding, a variety of methods exists to estimate different information channels from mono or stereo images, including disparity, depth, and normals. Although several advances have been reported in the recent years for th
Publikováno v:
ACM Transactions on Graphics. 36:1-16
A common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a backgrou
Autor:
Jovan Popović, Zhicheng Liu, Nam Wook Kim, Eston Schweickart, Mira Dontcheva, Hanspeter Pfister, Wilmot Li
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 23:491-500
In recent years, there is a growing need for communicating complex data in an accessible graphical form. Existing visualization creation tools support automatic visual encoding, but lack flexibility for creating custom design; on the other hand, free
Publikováno v:
UIST
We explore the use of hand gestures for authoring animations in virtual reality (VR). We first perform a gesture elicitation study to understand user preferences for a spatiotemporal, bare-handed interaction system in VR. Specifically, we focus on cr