Zobrazeno 1 - 10
of 33
pro vyhledávání: '"William L. Raffe"'
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients
Publikováno v:
IEEE Transactions on Games. 12:367-375
Research on the use of digital games for cancer patients suggests positive impact in the form of the reduction of depressive symptoms, anxiety, and the feeling of nausea after chemotherapy treatment. This can take the childs focus off their condition
Autor:
Jon Satterley, Marco Tamassia, Floyd lsquor, Florian rsquor, William L. Raffe, Fabio Zambetta, Daniel Dang, Xiaodong Li, Mueller, Niels Quinten, Rakesh Patibanda
Publikováno v:
ACM Transactions on Computer-Human Interaction. 27:1-30
Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild
Publikováno v:
CEC
Spiking Neural Networks are increasingly drawing interest due to their potential for large efficiency gains when used with neuromorphic computers. However, when attempting to replicate the successes of Artificial Neural Networks, challenges are faced
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
The availability of consumer-facing virtual reality (VR) headsets makes virtual training an attractive alternative to expensive traditional training. Recent works showed that virtually trained workers perform bimanual assembly tasks equally well as o
One of the challenges during the post-COVID pandemic era will be to foster social connections between people. Previous research suggests that people who is able to regulate their emotions tends to have better social connections with others. Additiona
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::376a8336e5638d98002ac5884bc834f4
https://doi.org/10.31234/osf.io/9jguh
https://doi.org/10.31234/osf.io/9jguh
Publikováno v:
OZCHI
An important yet oft-overlooked front in the scope of interactive media, audio technologies have remained relatively stagnant compared to groundbreaking advancements made in fields such as visual fidelity and virtual reality. This paper explores the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::320ad86261ce29944580cd7f09bb5519
https://hdl.handle.net/10453/148688
https://hdl.handle.net/10453/148688
© 2020 Elsevier Ltd Serious games and gamification are useful tools for learning and sustaining long-term engagement in the activities that are not meant to be entertaining. However, the application of game design in the participatory modeling conte
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aae02328e1312b064392532b9a8d1af8
https://hdl.handle.net/10453/145553
https://hdl.handle.net/10453/145553
Autor:
William L. Raffe, Jonathan D. Moallem
Publikováno v:
CoG
This paper provides a review of the interactive drama field, attempting to create a taxonomy for classifying system affordances for emergence and authorial control, referred to in this paper as "agency architecture". The classification of interactive
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b5cb66d2cc2e7a6e6e780270a4a9286e
https://hdl.handle.net/10453/149471
https://hdl.handle.net/10453/149471
Publikováno v:
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020).
Publikováno v:
SeGAH
Several elderly people prefer their independence, however due to cognitive impairment or other age-related ailments they cannot necessarily be left on their own. In order to aid the elderly in living independently, we consider the use of emotion reco
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::f2f8a2057960710ace59d190fd1955fe
https://hdl.handle.net/10453/148717
https://hdl.handle.net/10453/148717