Zobrazeno 1 - 10
of 23
pro vyhledávání: '"William B. Kinnersley"'
Publikováno v:
Discrete Mathematics & Theoretical Computer Science, Vol Vol. 16 no. 3, Iss Graph Theory (2014)
Graph Theory
Externí odkaz:
https://doaj.org/article/16593dc32f8f4b149851ac8361e04ee8
Publikováno v:
Journal of Algebraic Combinatorics. 56:5-21
Autor:
William B. Kinnersley, Eric Peterson
Publikováno v:
Journal of Combinatorics. 12:515-546
We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning cop number
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of grid-like graph
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::03bfed9c13d190f78816bb0fdcf2fe00
Publikováno v:
Journal of Graph Theory. 85:481-495
Given a family ${\mathcal F}$ and a host graph $H$, a graph $G\subseteq H$ is ${\mathcal F}$-saturated relative to $H$ if no subgraph of $G$ lies in ${\mathcal F}$ but adding any edge from $E(H)-E(G)$ to $G$ creates such a subgraph. In the ${\mathcal
Publikováno v:
Theoretical Computer Science. 627:107-111
We consider a Cops-and-Robber game played on the subsets of an n-set. The robber starts at the full set; the cops start at the empty set. In each round, each cop moves up one level by gaining an element, and the robber moves down one level by discard
Publikováno v:
SIAM Journal on Discrete Mathematics. 30:20-35
In the domination game on a graph $G$, the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must strictly increase the number of vertices dominated. This process eventually produces a dominating set of $G$; Dominat
Publikováno v:
Journal of Combinatorics. 7:627-642
Autor:
William B. Kinnersley, Anthony Bonato
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the localizatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2825f4a0d8b1fc7c4d0a8224bfe488fd
http://arxiv.org/abs/1806.05286
http://arxiv.org/abs/1806.05286
Publikováno v:
Combinatorics, Probability and Computing. 24:829-837
We consider a variant of the game of Cops and Robbers, called Lazy Cops and Robbers, where at most one cop can move in any round. We investigate the analogue of the cop number for this game, which we call the lazy cop number. Lazy Cops and Robbers wa