Zobrazeno 1 - 10
of 65
pro vyhledávání: '"Wen-Kai Tai"'
Publikováno v:
Applied Sciences, Vol 11, Iss 9, p 4206 (2021)
Big Two is a popular multiplayer card game in Asia. This research proposes a new method, named rule-based AI, for an agent playing Big Two. The novel method derives rules based on the number of cards the AI agent has left and the control position. Th
Externí odkaz:
https://doaj.org/article/3e8f4adb435f46849dac6ec43d7aa9be
Publikováno v:
Journal of Fluid Science and Technology, Vol 3, Iss 4, Pp 563-575 (2008)
In this paper, we present a volume rendering framework for visualizing 3D flow fields. We introduce the concept of coherence field which evaluates the representativeness of a given streamline set for the underlying 3D vector field. Visualization of t
Externí odkaz:
https://doaj.org/article/d6c0e91278b741468d106e8523affd92
Autor:
Ardiawan Bagus Harisa, Wen-Kai Tai
Publikováno v:
International Journal of Computing and Digital Systems. 12:401-416
Publikováno v:
IET Image Processing. 13:2058-2066
Here, the authors present a fuzzy-based approach for image resizing. The authors introduce a new approach for improving the gradient map and saliency map. Authors' approach first constructs three different sizes of structural elements, which are used
Publikováno v:
Computer Graphics Forum. 39:50-62
Publikováno v:
Applied Sciences
Volume 11
Issue 9
Applied Sciences, Vol 11, Iss 4206, p 4206 (2021)
Volume 11
Issue 9
Applied Sciences, Vol 11, Iss 4206, p 4206 (2021)
Big Two is a popular multiplayer card game in Asia. This research proposes a new method, named rule-based AI, for an agent playing Big Two. The novel method derives rules based on the number of cards the AI agent has left and the control position. Th
Publikováno v:
2020 IEEE Graphics and Multimedia (GAME).
Taiwanese Mahjong (Tai-Mah) is a popular multiplayer tile-based game in Taiwan that presents imperfect information. Predicting the behavior of opponents is an essential aspect of Tai-Mah, and superior ability in doing so distinguishes master players
Publikováno v:
SSCI
A human-like billiard AI bot approach is proposed in this paper. We analyzed actual game records of human players to obtain feature vectors. The Backward Induction algorithm and machine learning are then proposed to imitate decisions by human players
Publikováno v:
2019 12th International Conference on Information & Communication Technology and System (ICTS).
Web-based games have been popular. These days Internet technology allows players to play web-based games in multiplayer. An example of multiplayer games with imperfect information is Big Two. In this game, each player plays without knowing the oppone
Publikováno v:
Journal of the Chinese Institute of Engineers. 39:447-454
Image resizing techniques based on image content have been extensively studied. Most of these approaches evaluate the importance of each pixel to preserve more critical regions and discard less critical regions for achieving a target image size. This