Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Wayne L. Wooten"'
Publikováno v:
SIGGRAPH
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform t
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::454673271c2df15fd1d8325688e700c7
http://arxiv.org/abs/2302.06108
http://arxiv.org/abs/2302.06108
Autor:
Jonathan Brouillat, Max Liani, Stephen Friedman, Brenton Rayner, Wayne L. Wooten, Brenden Schubert, Per H. Christensen, Charlie Kilpatrick, Marc Bannister, Julian Fong, Andrew Kensler, Jonathan Shade, Cliff Ramshaw
Publikováno v:
ACM Transactions on Graphics. 37:1-21
Pixar’s RenderMan renderer is used to render all of Pixar’s films and by many film studios to render visual effects for live-action movies. RenderMan started as a scanline renderer based on the Reyes algorithm, and it was extended over the years
Publikováno v:
Computer Graphics Forum. 22:543-552
When rendering only directly visible objects, ray tracing a few levels of specular reflection from large, low-curvaturesurfaces, and ray tracing shadows from point-like light sources, the accessed geometry is coherentand a geometry cache performs wel
Autor:
Wayne L. Wooten, Jessica K. Hodgins
Publikováno v:
Computer Graphics Forum. 15:3-13
The motion of a human platform diver was simulated using a dynamic model and a control system. The dynamic model has 32 actuated degrees of freedom and dynamic parameters within the range of those reported in the literature for humans. The control sy
Autor:
Jessica K. Hodgins, Wayne L. Wooten
Publikováno v:
SIGGRAPH Visual Proceedings
Animating characters for video games is a challenge because a good game requires a wide variety of appealing character motion and realistic responses to unpredictable user input. Video game systems usually generate continuous action by selecting an a
Autor:
James S. Lipscomb, Wayne L. Wooten
Publikováno v:
Stereoscopic Displays and Virtual Reality Systems.
Crosstalk between the left and right eyes consists of the one eye's image seen faintly by the other. Image processing can reduce this. The technique is effective, but there are costs of course, and some surprises.
Autor:
Wayne L. Wooten, Lawrence Koved
Publikováno v:
OOPSLA
GROOP is an object-oriented toolkit for creating 3D computer graphics applications. It is designed for application developers who are not familiar with computer graphics, but are familiar with object-oriented programming. While application programmer
Publikováno v:
SPIE Proceedings.
A visible band signature model is under development at the Georgia Tech Research Institute (GTRI) to support research activities ranging from performance studies of human observers to the definition and development of feature extraction algorithms. T
Publikováno v:
Infrared Systems and Components III.
Several techniques are presented for modeling sky backgrounds in an infrared scene simulation. Each technique provides a part of the overall requirements for an accurate sky background model. A description of each technique is given and examples of e
Conference
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