Zobrazeno 1 - 10
of 2 012
pro vyhledávání: '"Wang Huamin"'
Autor:
Lu Min, Wang Huamin
Publikováno v:
MATEC Web of Conferences, Vol 395, p 01021 (2024)
Through a comprehensive analysis of the development history of generative AI and its application in the aesthetic education of environmental design majors, this paper aims to reveal its potential significance and revelations in the field of aesthetic
Externí odkaz:
https://doaj.org/article/c688348502a248819e39e0ce34750815
Sewing patterns, the essential blueprints for fabric cutting and tailoring, act as a crucial bridge between design concepts and producible garments. However, existing uni-modal sewing pattern generation models struggle to effectively encode complex d
Externí odkaz:
http://arxiv.org/abs/2412.08603
Modeling and producing lifelike clothed human images has attracted researchers' attention from different areas for decades, with the complexity from highly articulated and structured content. Rendering algorithms decompose and simulate the imaging pr
Externí odkaz:
http://arxiv.org/abs/2410.14429
Recently, brain-inspired spiking neural networks (SNNs) have attracted great research attention owing to their inherent bio-interpretability, event-triggered properties and powerful perception of spatiotemporal information, which is beneficial to han
Externí odkaz:
http://arxiv.org/abs/2406.06305
Autor:
Yuan, Chun, Shi, Haoyang, Lan, Lei, Qiu, Yuxing, Yuksel, Cem, Wang, Huamin, Jiang, Chenfanfu, Wu, Kui, Yang, Yin
This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynamics is strongly correlated with its underlying knitting patterns. There
Externí odkaz:
http://arxiv.org/abs/2405.12484
Autor:
Li, Boqian, Li, Xuan, Jiang, Ying, Xie, Tianyi, Gao, Feng, Wang, Huamin, Yang, Yin, Jiang, Chenfanfu
Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment gene
Externí odkaz:
http://arxiv.org/abs/2405.12420
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of
Externí odkaz:
http://arxiv.org/abs/2404.17774
Autor:
Lan, Lei, Lu, Zixuan, Long, Jingyi, Yuan, Chun, Li, Xuan, He, Xiaowei, Wang, Huamin, Jiang, Chenfanfu, Yang, Yin
This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which co
Externí odkaz:
http://arxiv.org/abs/2403.19272
Autor:
Jiang, Ying, Yu, Chang, Xie, Tianyi, Li, Xuan, Feng, Yutao, Wang, Huamin, Li, Minchen, Lau, Henry, Gao, Feng, Yang, Yin, Jiang, Chenfanfu
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interactio
Externí odkaz:
http://arxiv.org/abs/2401.16663
Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post resolving potential intersections practically strike a good balance bet
Externí odkaz:
http://arxiv.org/abs/2211.04045