Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Wade Ellis"'
Publikováno v:
EDULEARN Proceedings.
Autor:
B. H. Gere, Wade Ellis
Publikováno v:
The American Mathematical Monthly. 60:486-489
Autor:
Wade Ellis
Publikováno v:
The Mathematics Teacher. 64:455-458
Let us consider a function whose domain is the set of positive integers and whose range is an arbitrary set. (Can you prove that the range must be a countable set?) The range of such a function is called a sequence. The nth term of a sequence is the
Publikováno v:
The American Mathematical Monthly. 62:192-197
Autor:
Wade Ellis
Publikováno v:
The Mathematics Teacher. 55:544-548
Some interesting and important ideas about groups and fields
Autor:
E. P. Vance, R. S. Pieters, Layman E. Allen, Robin B. S. Brooks, James W. Dickoff, Patricia A. James, Wade Ellis
Publikováno v:
The American Mathematical Monthly. 68:492-505
Autor:
A. C. Mewborn, Wade Ellis, Melvin Hausner, L. M. Blumenthal, R. D. Kopperman, J. B. Fraleigh, Gerald Freilich
Publikováno v:
The American Mathematical Monthly. 74:1279-1288
Autor:
Wade Ellis, Ed Lodi
This chapter discusses the process of drawing simple pictures by using sequential performativity statements called action blocks in Turbo BASIC. When using action blocks to program a graphic, it is important to remember that single quote mark (') ind
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4ac0ef05b32ff03c7ba062ea82d288b3
https://doi.org/10.1016/b978-0-12-237459-3.50006-1
https://doi.org/10.1016/b978-0-12-237459-3.50006-1
Autor:
Ed Lodi, Wade Ellis
This chapter discusses parameter lists and libraries observed in Turbo BASIC. A subroutine can have a list of variables, called a parameter list, appended to its name; such parameter lists can be used to pass information back and forth between a subr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8c652f855c99179bebb0a387866bc2a1
https://doi.org/10.1016/b978-0-12-237459-3.50012-7
https://doi.org/10.1016/b978-0-12-237459-3.50012-7
Autor:
Wade Ellis, Ed Lodi
This chapter discusses the fundamental concepts of a method called top-down programming to help draw objects on the screen using the SUB/END SUB structure as well as use subroutines that are action blocks in constructing or drawing objects on the scr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::dc7d0dda4399bfc33ee74074575ec189
https://doi.org/10.1016/b978-0-12-237459-3.50007-3
https://doi.org/10.1016/b978-0-12-237459-3.50007-3