Zobrazeno 1 - 10
of 124
pro vyhledávání: '"Virtuelle Realitaet"'
Autor:
Neundlinger, Klaus, Frankus, Elisabeth, Häufler, Ines, Layer-Wagner, Thomas, Kriglstein, Simone, Schrank, Beate
Publikováno v:
58, Digitale Gesellschaft, 240
Inter- bzw. transdisziplinäre Forschungsarbeit ist im aktuellen Wissenschaftsbereich häufig gängige Praxis, obwohl die Verständnisse über Umfang und Strukturen einer solchen Zusammenarbeit keineswegs einheitlich sind. Die Autor*innen vermitteln
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/87525
Autor:
Klevjer, Rune
Publikováno v:
3, Game Studies, 240
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? The author examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema an
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/83813
Autor:
Aguilar Rodríguez, Jimena, Alvarez Igarzábal, Federico, Debus, Michael S., Maughan, Curtis L., Song, Su-Jin, Vozaru, Miruna, Zimmermann, Felix
Publikováno v:
15, Studies of Digital Media Culture, 260, Clash of Realities - 11th International Conference on the Art, Technology and Theory of Digital Games
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this a
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/83185
Publikováno v:
Internet-Intermediäre und virtuelle Plattformen medienökonomisch betrachtet: Proceedings zur Jahrestagung der Fachgruppe Medienökonomie der Deutschen Gesellschaft für Publizistik- und Kommunikationswissenschaft 2021, Hamburg, 148-162, Jahrestagung der Fachgruppe Medienökonomie der Deutschen Gesellschaft für Publizistik und Kommunikationswissenschaft "Internet-Intermediäre und virtuelle Plattformen medienökonomisch betrachtet"
Virtual Reality (VR) nimmt in Bezug auf Nutzung und Erlöse einen immer wichtigeren Teil innerhalb des Videospielsegments ein. Die Videospielbranche hat sich als neuer Wirtschaftsbereich in der Medien- und Unterhaltungsbranche etabliert und zeichnet
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/78769
Autor:
Dhiman, Bharat
Publikováno v:
15
This research paper explores the transformative potential of immersive media, specifically virtual reality (VR), in enhancing empathy among users. Empathy is vital in fostering understanding, compassion, and social cohesion. Immersive media, with its
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/87497
Autor:
Höhl, Wolfgang
Publikováno v:
XR - Society - Utopia, Scientific Symposium "Science MashUp 2021: XR - Society - Utopias"
Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate omission
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/74160
Autor:
Schweiger, Moritz, Wimmer, Jeffrey
Publikováno v:
Media and Communication, 10, 3, 290-302, Across Mobile Online and Offline Spaces: Reflections on Methods, Practices, and Ethics
The growing popularity of augmented reality has led to an increased overlaying of physical, offline space with digital, augmented space. This is particularly evident in the public space of big cities, which already feature a multitude of holographic
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/87919
Autor:
Oppermann, Daniel
Publikováno v:
Cenários contemporâneos no âmbito da governança global: Políticas nacionais e internacionais de enfrentamento da crise em perspectiva comparada, 248-264
In the social sciences, teaching methods, approaches and tools have advanced over the past decades. This progress, however, has mostly taken place on a theoretical level. Very few of the ideas and findings were implemented in class. A typical class i
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/81038
Autor:
Roumpani, Flora
Publikováno v:
Urban Planning, 7, 2, 321-329, Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning
Modelling a 3D city poses an interesting challenge. To create a virtual city, a road pattern has to be designed and a large number of buildings need to be generated. Every urban place has a road network, often a superimposed pattern plan that serves
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/80347
Publikováno v:
TATuP - Zeitschrift für Technikfolgenabschätzung in Theorie und Praxis / Journal for Technology Assessment in Theory and Practice, 31, 1, 28-34, Technology assessment and higher education: Theories, applications and concepts / Technikfolgenabschätzung im Kontext von Hochschulbildung: Theorien, Praxisansätze und Konzepte
Digitalization in the field of education for sustainable development (ESD) has gained attention in the last decade. In particular, technologies such as augmented reality (AR) and virtual reality (VR) offer new ways to deliver educational content on s
Externí odkaz:
https://www.ssoar.info/ssoar/handle/document/80276