Zobrazeno 1 - 10
of 159
pro vyhledávání: '"Virtuell verklighet"'
Autor:
Wrife, Andreas
Virtual Reality (VR) is a creative tool that enables immersive learning, planning and training of surgical operations. Extensive research has been conducted in multiple surgical specialities where VR has been utilized, such as spinal neurosurgery. Ho
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-344386
Autor:
Wippich, Max
With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-343144
Autor:
Goris, Axel
This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. Avatars, representi
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-340948
Autor:
Lindberg, Christian K. K.
The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-340950
Autor:
Thomas, Ritty
The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creati
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-339901
Autor:
Kesten, Erik, Chaipetch, Sen
I detta kandidatarbete kommer vi att utforska och diskutera Virtual Reality (VR) som ett verktyg för lärande. Undersökningen prövar sig mot kontinuerliga speltester såväl som enkäter vars frågor om spelar- och läroupplevelse tar inspiration
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-25402
Autor:
Boden, Ewa, Elhaddad, Reda
Virtual reality, or VR, is a 3D technology that has become increasingly common, and in connection with the covid-19 pandemic, travel in VR was also launched. The purpose of our study is to shed light on the impact of virtual reality on Swedish air tr
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-51880
Autor:
Nordeman Malm, Oskar, Elm, Jonathan
Denna undersökning belyser varför beröring är ett viktigt sinne för att stärka VR-upplevelser. Genom att använda beröring som metod för att utforska fysiska egenskaper har vi skapat endigital gestaltning som demonstrerar hur denna unika för
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-24941
Autor:
Estemyr, Emil, Ekhagen, Alexander
This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amoun
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-25168
Autor:
Meurk, Erik
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Slider, Teleport, Point & Tug, and Arm-Cycle. The study employed a mixed methods approach to assess their performance using a token-collecting task in a
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-335114