Zobrazeno 1 - 10
of 5 177
pro vyhledávání: '"Virtual worlds"'
Autor:
Horgan, Terry
Publikováno v:
Oxford Studies in Philosophy of Mind: Volume 4.
Externí odkaz:
https://doi.org/10.1093/9780198924159.003.0015
Autor:
Reese, Elaine, author
Publikováno v:
How Stories Change Us : A Developmental Science of Stories from Fiction and Real Life, 2024.
Externí odkaz:
https://doi.org/10.1093/oso/9780197747902.003.0009
Publikováno v:
Virtual Worlds, Vol 3, Iss 3, Pp 333-353 (2024)
In an increasingly globalized world, the development of language skills and intercultural empathy has become crucial for effective communication and collaboration across diverse societies. Virtual worlds offer a unique and immersive environment to ad
Externí odkaz:
https://doaj.org/article/a2861ad172154eedb9c7856ea1bb92fe
Autor:
Ding, Qikui1, Cheng, Xiulan1 chengxiulan@snnu.edu.cn
Publikováno v:
Interactive Learning Environments. Oct2024, Vol. 32 Issue 8, p4754-4758. 5p.
Autor:
Eva Maria Kuehn
Publikováno v:
Digital Business, Vol 4, Iss 2, Pp 100079- (2024)
The potential of Non-Fungible Tokens (NFTs) is highly anticipated, particularly in the realm of visual arts. However, current applications within fine arts often involve trivial processes, such as creating digital versions of artworks or replicas of
Externí odkaz:
https://doaj.org/article/06b27c6d8f324ae4bdcccf8415fdc8a0
Autor:
Pedro Acevedo, Alejandra J. Magana, Yoselyn Walsh, Hector Will, Bedrich Benes, Christos Mousas
Publikováno v:
Computers & Education: X Reality, Vol 5, Iss , Pp 100075- (2024)
Learning in science, technology, engineering, and mathematics (STEM) is often challenging due to the abstract and counterintuitive nature of some concepts. Computer-based learning has emerged as an alternative method to help improve students' compreh
Externí odkaz:
https://doaj.org/article/2aa788b9f1d44bf88976da1d90fd43fa
Autor:
Harish Kumar
Publikováno v:
Acta Psychologica, Vol 250, Iss , Pp 104517- (2024)
Metaverse, as an emerging phenomenon, presents businesses with new opportunities to create user-centered, interactive, and fully immersive products and services that transcend the boundaries of physical and digital reality. However, there is a lack o
Externí odkaz:
https://doaj.org/article/c6edcb2d05314e7c829c9aa8a9f5d8fb
Publikováno v:
Communication & Society (Formerly Comunicación y Sociedad), Vol 37, Iss 4 (2024)
In the ecosystem of artificial intelligence (AI), generative models enable the creation of hyper-realistic manipulations that are extremely plausible due to the precision of the audiovisual objects. These deepfakes are undetectable thanks to their co
Externí odkaz:
https://doaj.org/article/40aded0ce24d457d8e16fcd8a3a89e5f
Publikováno v:
Journal of Informatics and Web Engineering, Vol 3, Iss 2, Pp 105-115 (2024)
Virtual Worlds (VWs) provide an improved learning experience as they have an increased level of user participation and technological involvement. They avoid content duplication and following a set of predefined rules to overcome the issues in game en
Externí odkaz:
https://doaj.org/article/7276bc828dcd4644b745ef87cf7c731d