Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Virtual reality h.5.2 [information interfaces and presentation]"'
Autor:
Pablo Cesar, Francesca De Simone, Jie Li, Abdallah El Ali, Simon Gunkel, Henrique Galvan Debarba
Publikováno v:
VR
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
De Simone, F, Li, J, Debarba, H G, Ali, A E, Gunkel, S N B & Cesar, P 2019, Watching videos together in social virtual reality : An experimental study on user's QoE . in 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019-Proceedings ., 8798264, IEEE Signal Processing Society, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019-Proceedings, pp. 890-891, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, 23/03/2019 . https://doi.org/10.1109/VR.2019.8798264
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
De Simone, F, Li, J, Debarba, H G, Ali, A E, Gunkel, S N B & Cesar, P 2019, Watching videos together in social virtual reality : An experimental study on user's QoE . in 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019-Proceedings ., 8798264, IEEE Signal Processing Society, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019-Proceedings, pp. 890-891, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, 23/03/2019 . https://doi.org/10.1109/VR.2019.8798264
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dris___00893::f370035232973d34f9646b696b152a86
http://resolver.tudelft.nl/uuid:c75ac710-31b3-4884-a872-9b260ed20f63
http://resolver.tudelft.nl/uuid:c75ac710-31b3-4884-a872-9b260ed20f63
Publikováno v:
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019-Proceedings, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, 23 March 2019 through 27 March 2019, 890-891
In this paper, we describe a user study in which pairs of users watch a video trailer and interact with each other, using two social Virtual Reality (sVR) systems, as well as in a face-to-face condition. The sVR systems are: Facebook Spaces, based on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3dc6068c6e5904221317681821ef507c
http://resolver.tudelft.nl/uuid:c75ac710-31b3-4884-a872-9b260ed20f63
http://resolver.tudelft.nl/uuid:c75ac710-31b3-4884-a872-9b260ed20f63
Publikováno v:
Debarba, H G, Khoury, J N, Perrin, S, Herbelin, B & Boulic, R 2018, Perception of Redirected Pointing Precision in Immersive Virtual Reality . in F Steinicke, B Thomas, K Kiyokawa & G Welch (eds), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018-Proceedings ., 8448285, IEEE Signal Processing Society, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018-Proceedings, pp. 341-346, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Reutlingen, Germany, 18/03/2018 . https://doi.org/10.1109/VR.2018.8448285
VR
VR
We investigate the self-Attribution of distorted pointing movements in immersive virtual reality. Participants had to complete a multidirectional pointing task in which the visual feedback of the tapping finger could be deviated in order to increase
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::52bbe036e0d0f376f7293ee613f07972
https://vbn.aau.dk/da/publications/e88be4b4-88c1-4206-ad47-d8a643ec2ace
https://vbn.aau.dk/da/publications/e88be4b4-88c1-4206-ad47-d8a643ec2ace
Autor:
Marcelo Elias de Oliveira, Caecilia Charbonnier, Alexandre Lädermann, Sylvain Chagué, Henrique Galvan Debarba
Publikováno v:
Debarba, H G, De Oliveira, M E, Ladermann, A, Chague, S & Charbonnier, C 2018, Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation . in F Steinicke, B Thomas, K Kiyokawa & G Welch (eds), 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018-Proceedings ., 8446368, IEEE Signal Processing Society, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018-Proceedings, pp. 537-538, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Reutlingen, Germany, 18/03/2018 . https://doi.org/10.1109/VR.2018.8446368
VR
Web of Science
VR
Web of Science
We present a visualization tool for human motion analysis in augmented reality. Our tool builds upon our previous work on joint biomechanical modelling for kinematic analysis, based on optical motion capture and personalized anatomical reconstruction
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cb4c2b3def55bded6a96ddbea61b66f2
https://vbn.aau.dk/da/publications/7ba6c3b7-f55e-4098-a2d7-bc4aacad00dd
https://vbn.aau.dk/da/publications/7ba6c3b7-f55e-4098-a2d7-bc4aacad00dd
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