Zobrazeno 1 - 10
of 2 124
pro vyhledávání: '"Virtual learning environments"'
Publikováno v:
Apertura, Vol 16, Iss 2, Pp 6-21 (2024)
Artificial Intelligence (AI) has been used in online education for at least a decade, with recent emphasis on teaching-learning processes. The objective of this article is to share the preliminary results of a research on the development of a Recomme
Externí odkaz:
https://doaj.org/article/2a6c5c83fd864a1da96d5fe3a7dce14f
Autor:
Zümrüt Varol Selçuk, Gamze Mercan
Publikováno v:
Sakarya University Journal of Education, Vol 14, Iss 2, Pp 360-375 (2024)
This study investigates the application of the metaverse in educational settings, focusing on its development, implementation, and impact on learning outcomes. Employing a systematic literature review methodology, the research meticulously followed t
Externí odkaz:
https://doaj.org/article/73eecde3788449bb84e17069a68ebbd8
Autor:
Khalid Ghoulam, Belaid Bouikhalene
Publikováno v:
International Journal of Educational Innovation and Research, Vol 3, Iss 2, Pp 183-195 (2024)
The advent of Education 4.0, which aligns with the fourth industrial revolution, has been significantly influenced by advancements in digital technologies. Central to this evolution is the metaverse, a virtual shared space that merges augmented reali
Externí odkaz:
https://doaj.org/article/0c09078d051f476484fcb14c0923ef89
Autor:
Andréia dos Santos Sachete, Raquel Salcedo Gomes, Alberto Bastos Canto Filho, José Valdeni de Lima
Publikováno v:
Revista Latinoamericana de Tecnología Educativa, Vol 23, Iss 2, Pp 69-87 (2024)
Digital Information and Communication Technologies act as partners in the educational context, making it more dynamic through Virtual Learning Environments (VLEs). The adaptive system is based on technological solutions/tools, which allow the customi
Externí odkaz:
https://doaj.org/article/f828833e69fc46b18e90d86b2eae5050
Autor:
Tom A. Garner
Publikováno v:
Computers & Education: X Reality, Vol 5, Iss , Pp 100080- (2024)
It has been suggested that media and technology effectiveness in pedagogy is a myth. An intervention is not automatically effective simply by virtue of it being new. Yet, so often, initial hype leads to inflated expectations and subsequent disappoint
Externí odkaz:
https://doaj.org/article/c1986a68a80c4613ae8948d81fde566f
Publikováno v:
Cogent Education, Vol 11, Iss 1 (2024)
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students’ learning achievement. Advanced VLEs can be created to overcome this challenge by combining tra
Externí odkaz:
https://doaj.org/article/93f5cfa121814ae196493f6ab18df50d
Publikováno v:
International Journal of Educational Technology in Higher Education, Vol 21, Iss 1, Pp 1-24 (2024)
Abstract The increased availability of technology in higher education has led to the growth of online learning platforms. However, a significant concern exists regarding dropout rates in online higher education (OHE). In this ever-evolving landscape,
Externí odkaz:
https://doaj.org/article/12d202d8e48c4261a84d50546b49d0a1
Autor:
Azza Mohamed
Publikováno v:
IEEE Access, Vol 12, Pp 133908-133922 (2024)
This study investigates the complex interactions between hypotheses and factors involved in deploying AI-powered virtual assistants in augmented reality (AR) and virtual reality (VR) environments to combat antisocial behavior among students. It revea
Externí odkaz:
https://doaj.org/article/51c46ae4777a400793530fa73581523e
Autor:
Jafar Ali Ibrahim Syed Masood, N. S. Kalyan Chakravarthy, David Asirvatham, Mohsen Marjani, Dalia Abdulkareem Shafiq, Srinu Nidamanuri
Publikováno v:
IEEE Access, Vol 12, Pp 103687-103703 (2024)
Online learning has accelerated with the development of the Internet and communication technology. The widely accessible open online courses are delivered using digital environments that allow students to participate at speed and location. Virtual le
Externí odkaz:
https://doaj.org/article/00f6be4cae1541ff9b2c24b6c7ddabbf
Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education
Autor:
Paula Palomino, Seiji Isotani
Publikováno v:
Journal on Interactive Systems, Vol 15, Iss 1 (2024)
This research explores the fertile intersection of narrative, gamification, and education, focusing on user experience (UX). Addressing a critical gap in the literature, we developed and validated a Narrative Gamification Framework for Education. The
Externí odkaz:
https://doaj.org/article/ccd1b3bd4c6f4f67becb1c5d778a044d