Zobrazeno 1 - 10
of 1 032
pro vyhledávání: '"Virtual humans"'
Publikováno v:
Frontiers in Education, Vol 9 (2024)
IntroductionStudents pursuing science, technology, engineering, and math (STEM) majors often struggle with essential skills critical to their academic success and future careers. Traditional self-regulated learning (SRL) training programs, while effe
Externí odkaz:
https://doaj.org/article/7e6591dbf1314ead88a0f433e7d33997
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Externí odkaz:
https://doaj.org/article/a6c2390d12d7489a932527323e72fb89
The usability of virtual reality to train individuals in responding to behaviors related to dementia
Publikováno v:
Frontiers in Dementia, Vol 2 (2024)
IntroductionDementia is associated with several behavioral changes globally referred to as Behavioral and Psychological Symptoms of Dementia (BPSD) of which many are recognized to be the expression of unmet needs triggered by environmental factors. B
Externí odkaz:
https://doaj.org/article/78c941850e0347d3b320c4b07840a364
Autor:
Emmanouil Kontogiorgakis, Emmanouil Zidianakis, Eirini Kontaki, Nikolaos Partarakis, Constantina Manoli, Stavroula Ntoa, Constantine Stephanidis
Publikováno v:
Technologies, Vol 12, Iss 6, p 73 (2024)
This work addresses the lack of methodologies for the seamless integration of 360° videos, 3D digitized artifacts, and virtual human agents within a virtual reality environment. The proposed methodology is showcased in the context of a tour guide ap
Externí odkaz:
https://doaj.org/article/75f1f6d73e454275ac11fbd3cfcd4fbd
Akademický článek
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Publikováno v:
Cogent Education, Vol 10, Iss 1 (2023)
AbstractSpeaking in a foreign language is considered challenging to both teach and learn. Virtual humans (VHs), as conversational agents (CAs), provide opportunities to practise speaking skills. Lower secondary school students (N = 25) engaged in an
Externí odkaz:
https://doaj.org/article/315503e2cd9449f0b8c1cc815be8be7d
Publikováno v:
Virtual Reality & Intelligent Hardware, Vol 4, Iss 5, Pp 393-405 (2022)
The uncanny valley hypothesis states that users might experience eerie when interacting with almost but not fully human-like artificial characters. The advancements in artificial intelligence, robotics, and computer graphics have led to life-like vir
Externí odkaz:
https://doaj.org/article/936ac81dbe24455f95d0d384e8a1a12c
Publikováno v:
Frontiers in Virtual Reality, Vol 4 (2023)
Introduction: Virtual human work regarding gender is widely based on binary gender despite recent understandings of gender extending beyond female and male. Additionally, gender stereotypes and biases may be present in virtual human design.Methods: T
Externí odkaz:
https://doaj.org/article/6452e2f551ac42439f5ced1269d01c50