Zobrazeno 1 - 10
of 101
pro vyhledávání: '"Virtual games"'
Autor:
Lucas M. Marques, Pedro M. Uchida, Felipe O. Aguiar, Gabriel Kadri, Raphael I. M. Santos, Sara P. Barbosa
Publikováno v:
Frontiers in Psychiatry, Vol 14 (2023)
BackgroundThe realm of virtual games, video games, and e-sports has witnessed remarkable and substantial growth, captivating a diverse and global audience. However, some studies indicate that this surge is often linked to a desire to escape from real
Externí odkaz:
https://doaj.org/article/983e194371194803ae2a65b5be41f6f0
Autor:
İpek Sucu
Publikováno v:
İstanbul Gelişim Üniversitesi Sosyal Bilimler Dergisi, Vol 8, Iss 1, Pp 204-215 (2021)
Yeni medya platformlarının kullanımlarının hızlı bir biçimde yaygınlaşmasıyla birlikte çok kullanıcılı olarak oynanan çevrimiçi sayısal oyunlara yönelik talep artmaya başlamıştır. Bu durum yeni medyada sayısal oyunların geli
Externí odkaz:
https://doaj.org/article/52556dace62d44ba9bd7784074649c41
Publikováno v:
Conference proceedings of »eLearning and Software for Education« (eLSE) / Conference proceedings of »eLearning and Software for Education« (eLSE). 16(03):404-412
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1030613
Autor:
Wach, Anna, Gaweł, Aleksandra
Publikováno v:
e-mentor. 84(2):13-21
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=883089
Autor:
Teșu, Ioan C.
Publikováno v:
Glasul Bisericii / The Voice of the Church. 78(7-9):7-26
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=900800
Akademický článek
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Autor:
Lavinia Raluca Butuc, Liviu Lazar
Publikováno v:
Romanian Journal of Neurology, Vol 17, Iss 4, Pp 179-185 (2018)
This article presents a systematic analysis with the intention of showcasing the effects of the multi-sensory stimulation therapy with virtual reality on psychological parameters in patients with stroke. The main objective of this study was to determ
Externí odkaz:
https://doaj.org/article/5a59eafce3284fafb6440ba7000a615d
Publikováno v:
Advances in Medical Education and Practice, Vol Volume 9, Pp 541-547 (2018)
Marc Chalhoub,1 Aline Khazzaka,1 Riad Sarkis,1 Zaki Sleiman2,3 1Laboratory of Science and Research, Saint Joseph University, Beirut, Lebanon; 2Department of Obstetrics and Gynecology, Lebanese American University Medical Center, Beirut, Lebanon; 3The
Externí odkaz:
https://doaj.org/article/b33b0a5d183740428ab6b5bdee05893b
Publikováno v:
Revista Brasileira de Medicina do Esporte, Vol 27, Iss 6, Pp 597-602 (2021)
Revista Brasileira de Medicina do Esporte, Volume: 27, Issue: 6, Pages: 597-602, Published: 15 NOV 2021
Revista Brasileira de Medicina do Esporte v.27 n.6 2021
Revista brasileira de medicina do esporte
Sociedade Brasileira de Medicina do Exercício e do Esporte (SBMEE)
instacron:SBMEE
Revista Brasileira de Medicina do Esporte, Volume: 27, Issue: 6, Pages: 597-602, Published: 15 NOV 2021
Revista Brasileira de Medicina do Esporte v.27 n.6 2021
Revista brasileira de medicina do esporte
Sociedade Brasileira de Medicina do Exercício e do Esporte (SBMEE)
instacron:SBMEE
Introduction: Virtual reality training (VRT) is an advanced technology that creates virtual games by a computer through specific software. It is a type of rehabilitation training commonly used in balance problems to treat musculoskeletal conditions.
Publikováno v:
Психологічний журнал; № 9 (2022): Психологічний журнал; 66-71
Psychological Journal; No. 9 (2022): Psychological Journal; 66-71
Psychological Journal; No. 9 (2022): Psychological Journal; 66-71
The article analyzes the modern problem, which has become especially widespread in virtual communication online, namely in the period of self -isolation measures. The list of the main causes of such exacerbation is given. A thorough inspection of the