Zobrazeno 1 - 10
of 50
pro vyhledávání: '"Virtual Reality Immersion"'
Autor:
Luis Alfaro, Claudia Rivera, Jorge Luna-Urquizo, Antonio Arroyo, Lucy Delgado, Elisa Castañeda
Publikováno v:
Mendel, Vol 29, Iss 2 (2023)
The emergence of immersive technologies presents unprecedented opportunities for both users and organizations. This paper explores the future of digital marketing as a new ecosystem wherein innovative marketing strategies enable organizations to comm
Externí odkaz:
https://doaj.org/article/dc43a702663c4fe6a97787128e43c371
Publikováno v:
IEEE Access, Vol 11, Pp 36856-36864 (2023)
Virtual reality (VR) is increasingly used in gaming, training, and health-related applications. However, the level of immersion and presence generated by VR can significantly influence the user and the achievement of desired outcomes. Therefore, meth
Externí odkaz:
https://doaj.org/article/b30defc52c174d95b1769345102ca41d
Publikováno v:
Frontiers in Psychology, Vol 12 (2021)
Purpose: Virtual reality (VR) and eye tracking may provide detailed insights into spatial cognition. We hypothesized that virtual reality and eye tracking may be used to assess sub-types of spatial neglect in stroke patients not readily available fro
Externí odkaz:
https://doaj.org/article/058ca1446919483c9b4d0da74b2c8411
Autor:
Karol Moniuszko, Tomasz Szymczyk
Publikováno v:
Journal of Computer Sciences Institute, Vol 20 (2021)
This article concerns the study of immersion and human behavior while in a virtual reality (VR) world. It was compared with the behavior of participants during the traditional process of watching the image displayed on a LCD monitor. The study was co
Externí odkaz:
https://doaj.org/article/695e3717cc504bde95d76b7b861435e7
The advance of digitization influences medical sciences in various areas, increasingly including medical education. Therefore the Teaching Department of the Medical Faculty of the University of Leipzig constantly considers new technical developments
Externí odkaz:
https://ul.qucosa.de/id/qucosa%3A76954
https://ul.qucosa.de/api/qucosa%3A76954/attachment/ATT-0/
https://ul.qucosa.de/api/qucosa%3A76954/attachment/ATT-0/
Akademický článek
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Akademický článek
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Autor:
Bastian Ilsø Hougaard, Milo Marsfeldt Skovfoged, Lars Evald, Iris Brunner, Hendrik Ole Knoche
Publikováno v:
Hougaard, B I, Skovfoged, M M, Evald, L, Brunner, I & Knoche, H 2022, Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis . in ICVR2022 papers . pp. 21-22, RehabWeek 2022, Rotterdam, Netherlands, 25/07/2022 . https://doi.org/10.17605/OSF.IO/B85X9
Hougaard, B I, Skovfoged, M M, Evald, L, Brunner, I & Knoche, H 2022, ' Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis. ', RehabWeek, Rotterdam, Netherlands, 26/07/2022-29/07/2022 pp. 1-2 .
Aarhus University
Aalborg University
Hougaard, B I, Skovfoged, M M, Evald, L, Brunner, I & Knoche, H 2022, ' Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis. ', RehabWeek, Rotterdam, Netherlands, 26/07/2022-29/07/2022 pp. 1-2 .
Aarhus University
Aalborg University
Patients with varying levels of upper limb impairmentpose challenges to designing player input control in virtualreality (VR) rehabilitation systems. We designed virtual motorspaces as a novel input method in VR. These virtual motor spacesamplify lim
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::eba753aaaedfa11a23de0fd98862500b
https://vbn.aau.dk/ws/files/462386976/Two_page_IEEE_Paper_4_.pdf
https://vbn.aau.dk/ws/files/462386976/Two_page_IEEE_Paper_4_.pdf
Publikováno v:
Hougaard, B I, Knoche, H, Brunner, I & Evald, L 2022, Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation . in Participative Computing for Sustainable Futures-Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022 ., 27, Association for Computing Machinery, pp. 1-2 . https://doi.org/10.1145/3547522.3547723
Whack-A-Mole VR is an open-source neurorehabilitation platform that is co-developed with clinical personnel to be accessible for stroke patients with varying levels of spatial neglect and upper limb hemiparesis. The platform provides a fundamental st
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8e0d64a1cf38fb45fd025633d2e76d4a
https://vbn.aau.dk/da/publications/9144c0f5-ffac-4b3b-92fb-4cf8fde4bbff
https://vbn.aau.dk/da/publications/9144c0f5-ffac-4b3b-92fb-4cf8fde4bbff
Publikováno v:
JDR Clinical and Translational Research
Introduction: Dental anxiety is common and causes symptomatic use of oral health services. Objectives: The aim was to study if a short-term virtual reality intervention reduced preoperative dental anxiety. Methods: A randomized controlled single-cent