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The data comprises the valid responses of 711 university students and were used to construct the scale of player mindset at a Cronbach alpha of .96.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::66962055608ad6b7385691c12ad97448
https://doi.org/10.31124/advance.21710690
https://doi.org/10.31124/advance.21710690
Autor:
Vinod Dumblekar, Upinder Dhar
Publikováno v:
The Irish Journal of Management. 40:61-73
Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the compo
Publikováno v:
Gaming, Simulation and Innovations: Challenges and Opportunities ISBN: 9783031099588
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2bee1ba4a8e42dd64510665a37e7b9ea
https://doi.org/10.1007/978-3-031-09959-5_13
https://doi.org/10.1007/978-3-031-09959-5_13
Autor:
Vinod Dumblekar, Upinder Dhar
Publikováno v:
Simulation Gaming Through Times and Disciplines ISBN: 9783030721312
ISAGA
ISAGA
Interpersonal competitiveness is the trait of an individual that affects her behaviour and performance with respect to others in similar situations. Cohesion is the characteristic of a team that facilitates the collaborative work of its members and a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f630cc36eb181b9259d3cf203e589bb7
https://doi.org/10.1007/978-3-030-72132-9_23
https://doi.org/10.1007/978-3-030-72132-9_23
Autor:
Vinod Dumblekar, Upinder Dhar
Publikováno v:
Simulation Gaming Through Times and Disciplines ISBN: 9783030721312
ISAGA
ISAGA
Learning is an active self-directed experience of the individual that changes her thinking and behaviour. A simulation game offers multifaceted learning experience to its players because it produces critical thinking skills and knowledge from their i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f5ea033a6283e8f301c9333ff99c11e5
https://doi.org/10.1007/978-3-030-72132-9_28
https://doi.org/10.1007/978-3-030-72132-9_28
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed
Autor:
Vinod Dumblekar
Publikováno v:
Vision: The Journal of Business Perspective. 22:117-119
Samuel B. Griffith, The Art of War ~ Sun Tzu. London: Duncan Baird Publishers. 2005, 272 pp. Price not mentioned. Hardcover ISBN 978-1-84483-179-1.
Autor:
Ryoju Hamada, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, Vinod Dumblekar
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation an
Publikováno v:
NLDIMSR Innovision Journal of Management Research. 2:11
Autor:
Vinod Dumblekar
Publikováno v:
Paradigm. 14:13-19
Interpersonal Competitiveness refers to the urge of the individual to accomplish something in any form of human endeavour, and sometimes, prevent others from reaching that goal in that process. This study examined the construct of interpersonal compe