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pro vyhledávání: '"Vinicius Lunkes Cezar"'
Autor:
Vinicius Lunkes Cezar, Viviane Rodrigues Botelho, Patrick Vicente Garcia, Evandro Manara Miletto
Grabbing students' attention is becoming more challenging in the digital age, distance education, and increasing low literacy. This complex educational phenomenon needs to be mitigated to prevent negative social and economic consequences. This work p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::064181a03ab720e23c6ea4ac800b8d56
https://doi.org/10.4018/978-1-6684-4287-6.ch018
https://doi.org/10.4018/978-1-6684-4287-6.ch018
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technol