Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Vincent van Rheden"'
Publikováno v:
Multimodal Technologies and Interaction, Vol 8, Iss 4, p 25 (2024)
Running is a popular sport throughout the world. Breathing strategies like stable breathing and slow breathing can positively influence the runner’s physiological and psychological experiences. Sonic breathing instructions are an established, unobt
Externí odkaz:
https://doaj.org/article/d38088b285a9442c9a384d2cceee6b93
Publikováno v:
Frontiers in Sports and Active Living, Vol 5 (2023)
IntroductionMany runners struggle to find a rhythm during running. This may be because 20–40% of runners experience unexplained, unpleasant breathlessness at exercise onset. Locomotor-respiratory coupling (LRC), a synchronization phenomenon in whic
Externí odkaz:
https://doaj.org/article/8bb19648164a46669aa6d99bfec23b95
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.
Autor:
Lisa Anneke Burr, Manfred Tscheligi, Eric Harbour, Thomas Finkenzeller, Vincent van Rheden, Alexander Meschtscherjakov
Publikováno v:
Audio Mostly Conference
Running is a popular sport, especially during the recent pandemic. Breathing techniques can positively impact running, for example to prevent side-stitches or increase lung capacity. Sound instruction is a promising method to administer breathing tec
Autor:
Rakesh Patibanda, Wanyu Liu, Vincent van Rheden, Elise van den Hoven, Thomas Grah, Florian 'Floyd' Mueller, Florian Daiber, Alexander Meschtscherjakov
Publikováno v:
CHI Extended Abstracts
People engage in sportive activities for reasons beyond improving their athletic performance. They also seek experiences like fun, adventure, a feeling of oneness, clear their heads, and flow. Since sport is a highly bodily experience, we argue that
Publikováno v:
Tangible and Embedded Interaction
Traditionally, architects and designers have used scale models to explore, communicate, and evaluate concepts and ideas in large-scale, spatial projects. These scale models offer the user a bird's eye perspective and often tangible ways of interactin
Publikováno v:
MUM
Reign in Blood is an interactive art piece based on intentionally breaking touch interaction for gameplay purposes (i.e., making a game increasingly harder to play by dripping blood on a touch screen). It explores how in-game events can be translated
Publikováno v:
Conference on Designing Interactive Systems
The use of generative design tools for collaborative design tasks has been common practice in the fields of HCI and Design. In this pictorial, we present the evolution of an open-ended design tool: a scale model of a car showroom, used to investigate
Publikováno v:
TEI 2017-Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, 191-196
STARTPAGE=191;ENDPAGE=196;TITLE=TEI 2017-Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
Tangible and Embedded Interaction
STARTPAGE=191;ENDPAGE=196;TITLE=TEI 2017-Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
Tangible and Embedded Interaction
Gaze is an important aspect in social communication. In this paper, we present a first exploration of visualizing gaze in the co-located physical world. LaserViz augments gaze in the physical world by means of an eye-Tracking enabled wearable device
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4f1702bc1e58b4dd60edd7de24dc2efd
https://research.tue.nl/nl/publications/07e18144-efe7-443d-a208-35869196f1f6
https://research.tue.nl/nl/publications/07e18144-efe7-443d-a208-35869196f1f6