Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Viewpoint Computation"'
Autor:
Carlo Colombo, Fabio Bellavia
Publikováno v:
VISAPP (3)
Scopus-Elsevier
Scopus-Elsevier
This paper proposes a novel strategy to find the best reference homography in mosaics from video sequences. The reference homography globally minimizes the distortions induced on each image frame by the mosaic homography itself. This method is design
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::deef8a55d68573af1c1d9760db090635
http://hdl.handle.net/2158/1071702
http://hdl.handle.net/2158/1071702
Autor:
Lino, Christophe
Publikováno v:
Eurographics Workshop on Intelligent Cinematography and Editing
Eurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland. pp.8
Eurographics Workshop on Intelligent Cinematography and Editing, May 2015, Zurich, Switzerland. pp.8
International audience; The proper setting of cameras is an essential component in many 3D computer graphics applications. Commonly, viewpoint computation tools rely on the specification of visual criteria on a number of targets, each expressed as a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4b614fdcfb76418dcc024190136b499d
https://hal.inria.fr/hal-01152740
https://hal.inria.fr/hal-01152740
Autor:
Tommaso Urli, Roberto Ranon
In this paper, we concentrate on the problem of finding the viewpoint that best satisfies a set of visual composition properties, often referred to as Virtual Camera or Viewpoint Composition. Previous approaches in the literature, which are based on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fd85fcd3ad66b1395d64cb54490fc5fb
http://hdl.handle.net/11390/1038563
http://hdl.handle.net/11390/1038563
Autor:
Lino, Christophe, Christie, Marc
Publikováno v:
ACM Siggraph / Eurographics Symposium on Computer Animation
ACM Siggraph / Eurographics Symposium on Computer Animation, Jul 2012, Lausanne, Switzerland
ACM Siggraph / Eurographics Symposium on Computer Animation, Jul 2012, Lausanne, Switzerland
International audience; Automatically positioning a virtual camera in a 3D environment given the specification of visual properties to be satisfied (on-screen layout of subjects, vantage angles, visibility) is a complex and challenging problem. Most
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::63e32b600507335e54d7caad5fa39926
https://hal.inria.fr/hal-00790107
https://hal.inria.fr/hal-00790107
Publikováno v:
Smart Graphics
Smart Graphics, Aug 2011, Bremen, Germany. pp.13-24, ⟨10.1007/978-3-642-22571-0_2⟩
Smart Graphics ISBN: 9783642225703
Smart Graphics, Aug 2011, Bremen, Germany. pp.13-24, ⟨10.1007/978-3-642-22571-0_2⟩
Smart Graphics ISBN: 9783642225703
International audience; Rapid increase in the quality of 3D content coupled with the evolution of hardware rendering techniques urges the development of camera control systems that enable the application of aesthetic rules and conventions from visual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::17912c34b6dd3c69741f725057cfe6b0
https://hal.inria.fr/hal-00646400/document
https://hal.inria.fr/hal-00646400/document
Publikováno v:
22es Journées de l'Association Française d'Informatique Graphique
22es Journées de l'Association Française d'Informatique Graphique, Nov 2009, Arles, France. pp.213-220
22es Journées de l'Association Française d'Informatique Graphique, Nov 2009, Arles, France. pp.213-220
International audience; Nous proposons une méthode temps-réel d'automatisation de la construction d'un film à partir d'une liste d'éléments bas-niveau (eg. actions/mouvements des personnages, mouvement des objets). Notre système calcule des poi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::4a3f3ae033aaa2b5514ecb1de963136f
https://hal.science/hal-00572963
https://hal.science/hal-00572963
Autor:
Marie-Odile Berger, Gilles Simon
Publikováno v:
13th British Machine Vision Conference 2002-BMVC'2002
13th British Machine Vision Conference 2002-BMVC'2002, 2002, Cardiff, United Kingdom, France. pp.567-576
BMVC
13th British Machine Vision Conference 2002-BMVC'2002, 2002, Cardiff, United Kingdom, France. pp.567-576
BMVC
Colloque avec actes et comité de lecture. internationale.; International audience; This paper describes an efficient and reliable method for real time camera tracking. Our algorithm makes use of a multi-planar model of the scene to achieve fast and
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d6ead173ba0b4c1e074b498f18971ed0
https://hal.inria.fr/inria-00107572
https://hal.inria.fr/inria-00107572
Recalage temporel d'une structure plane par morceaux : application à la Réalité Augmentée temps réel
Autor:
Simon, Gilles, Berger, Marie-Odile
Publikováno v:
13ème Congrès Francophone AFRIF-AFIA de Reconnaissance des Formes et Intelligence Artificielle-RFIA'2002
13ème Congrès Francophone AFRIF-AFIA de Reconnaissance des Formes et Intelligence Artificielle-RFIA'2002, Jan 2002, Angers, France, 8 p
13ème Congrès Francophone AFRIF-AFIA de Reconnaissance des Formes et Intelligence Artificielle-RFIA'2002, Jan 2002, Angers, France, 8 p
Colloque avec actes et comité de lecture. nationale.; National audience; Dans le cadre de la conception d'un système de Réalité Augmentée temps réel, nous proposons et comparons plusieurs méthodes de recalage basées sur la présence d'une str
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::7f0110c150a7cfce40b474e3d640b2ee
https://inria.hal.science/inria-00100720
https://inria.hal.science/inria-00100720
Publikováno v:
Machine Vision and Applications
Machine Vision and Applications, 1999, 11 (3), pp.145-159
Machine Vision and Applications, Springer Verlag, 1999, 11 (3), pp.145-159
Machine Vision and Applications, 1999, 11 (3), pp.145-159
Machine Vision and Applications, Springer Verlag, 1999, 11 (3), pp.145-159
Mixing video and computer-generated images is a new and promising area of research for enhancing reality. It can be used in all the situations when a complete simulation would not be easy to implement. Past work on the subject has relied for a large
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ec45ad31ce896405e652e09fd5844f1
https://inria.hal.science/inria-00098820
https://inria.hal.science/inria-00098820
Publikováno v:
International Workshop on Augmented Reality
International Workshop on Augmented Reality, 1998, San francisco, USA, 15 p
International Workshop on Augmented Reality, 1998, San francisco, USA, 15 p
Colloque avec actes et comité de lecture.; We focus in this paper on the problem of adding computer-generated objects in video sequences. A two-stage robust statistical method is used for computing the pose from model-image correspondences of tracke
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::b75fdf5b0425c42a8a714fe330010799
https://hal.inria.fr/inria-00098719/file/98-R-335.pdf
https://hal.inria.fr/inria-00098719/file/98-R-335.pdf